Configure Broadcasts in Web Console
In this how-to guide we will create, configure and edit a broadcast targetted towards a catalog of games with several scheduled publication times and multiple localized content.
Prerequisites
Broadcast Menu
You’ll find Broadcasts under Player Operations in the Web Console sidebar. From here you can:
View a summary of existing broadcasts
Create new broadcasts
Edit or delete existing broadcasts
Each broadcast entry shows:
Broadcast name (only used for internal identification)
Target game(s) (select from all games within your LootLocker organization)
Localized language(s)
Number of publication schedules, with their status (live, pending, expired)
Clicking a broadcast expands its details, including the Broadcast ID (used in API calls) and full publication schedule information.

Creating a Broadcast
To create a new broadcast, click Create New Broadcast.

You’ll be asked to provide:
Name (Required): Internal name for the broadcast (not visible to players).
Target Games (Required): Select which game(s) will receive the broadcast. At least 1 game must be selected.
Publication Settings: Set at least one publication schedule with a start date (required) and optional end date. The default schedule must be in UTC (all players default to UTC if no timezone is set). Learn more about creating additional schedules in other timezones below.
Content & Localizations: Enter the title, body text, image URL, actions, or any custom key-values to be included in the broadcast package.
Adding Basic Information
Each broadcast requires a name. This name is only for internal use within LootLocker and does not get included in the API response.

Selecting Target Games
Use the drop down and search bar to select one or more games that this broadcast will target.

Managing Publication Settings
Click Add Schedule to create additional schedules with start, end, and timezone settings. Enter a Start and (optionally) End times for when your broadcast will be live. Use the quick time presets to quickly populate a Start time and an End time relative to the Start time.
Click the red Delete button to remove a schedule.
Note: at least one schedule in UTC must always be defined.

Adding Content & Additional Languages
Each broadcast contains the content sent to the game. English is required by default, but you can add as many additional languages as you need. Learn more about managing additional languages below.

Fields include:
Language (Required): The language of the content.
Image URL: A link to an image displayed with the broadcast.
Headline (Required): Title of the broadcast.
Body (Required): Main text of the broadcast.
Action: An associated action triggered with the broadcast.
Custom Fields: Optional key–value pairs for additional data. Learn more about Custom Fields below.
When ready, click Create Broadcast to save.
Managing Languages
Click Add Language to create a new language entry. Each language includes its own set of content fields.
Use the Delete button to remove a language.
Managing Custom Fields
You can attach custom key–value pairs to any broadcast. Click Add Field to create a new pair.
Enter the key and value, then click Add Field again to save.

Editing a Broadcast
To edit an existing broadcast, click Edit in the Broadcast menu.
Target Games
Click Edit Games, update the game list, and click Save Changes.

Publication Schedules
Click Edit Schedules, make your changes, and click Save Changes.

Content & Languages
The Content & Languages section lists all created languages and the number of content fields in each.

Click a language to expand its content. Here you can edit any key or value directly. Keep in mind that system keys (marked Reserved) cannot be edited.
Use Add Localization to add new key–value fields to a language.
Use Add Languages to add an entirely new language. Fill in the fields and click Save New Languages.
Bulk Actions
If you have more than one language, the Bulk Actions options will become available. Here you can use the Add Key to All Languages to easily add a key-value pair to all languages.

Conclusion
In this how-to, we’ve created a broadcast that targets one or more games, has multiple publication times and supports several languages. Now that you are familar with these systems, it's time to list broadcasts in your game.
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