Use Squire with the LootLocker SDK
Squire can be used without a live game powered by LootLocker. Features such as key distribution, Discord account linking, and broadcast delivery work independently of a running game.
However, to fully take advantage of Squire (including tracking player activity, playtime, and in-game engagement) your game must be integrated with the LootLocker SDK.
When combined, Squire and the LootLocker SDK allow Discord activity to be grounded in real in-game behavior.
Install and Configure the LootLocker SDK
Before using Squire features that rely on in-game data, make sure the LootLocker SDK is installed and configured in your game.
Refer to the SDK documentation for your engine to get started.
Squire Features That Use the LootLocker SDK
The following Squire features interact directly with the LootLocker SDK when it is present in your game.
Platform Login
Authenticate players using their platform identity (such as Steam, Xbox, PlayStation, or other supported platforms).
This allows you to verify which players who received a key have actually launched the game and manage their profile through LootLocker.
Presence
Track player session activity using Presence data reported by the LootLocker SDK.
This allows you to see how long players who redeemed a key have played and measure real engagement rather than just key redemption
Broadcasts
Publish the same Broadcasts both in-game and in Discord.
With the SDK integrated into your game players receive communication that stays consistent across platforms and touchpoints.
Conclusion
While Squire can operate on its own, combining it with the LootLocker SDK unlocks the full value of connecting your Discord community to real player behavior. Together, they allow you to move beyond surface-level community engagement and operate Discord as a true extension of your game’s backend, live operations, and publishing workflows.
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