Use Squire with the LootLocker SDK

Squire can be used without a live game powered by LootLocker. Features such as key distribution, Discord account linking, and broadcast delivery work independently of a running game.

However, to fully take advantage of Squire (including tracking player activity, playtime, and in-game engagement) your game must be integrated with the LootLocker SDK.

When combined, Squire and the LootLocker SDK allow Discord activity to be grounded in real in-game behavior.

Install and Configure the LootLocker SDK

Before using Squire features that rely on in-game data, make sure the LootLocker SDK is installed and configured in your game.

Refer to the SDK documentationarrow-up-right for your engine to get started.

Squire Features That Use the LootLocker SDK

The following Squire features interact directly with the LootLocker SDK when it is present in your game.

Platform Login

Authenticate players using their platform identityarrow-up-right (such as Steam, Xbox, PlayStation, or other supported platforms).

This allows you to verify which players who received a key have actually launched the game and manage their profile through LootLocker.

Presence

Track player session activity using Presencearrow-up-right data reported by the LootLocker SDK.

This allows you to see how long players who redeemed a key have played and measure real engagement rather than just key redemption

Broadcasts

Publish the same Broadcastsarrow-up-right both in-game and in Discord.

With the SDK integrated into your game players receive communication that stays consistent across platforms and touchpoints.

Conclusion

While Squire can operate on its own, combining it with the LootLocker SDK unlocks the full value of connecting your Discord community to real player behavior. Together, they allow you to move beyond surface-level community engagement and operate Discord as a true extension of your game’s backend, live operations, and publishing workflows.

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