LootLocker
The BasicsGame SystemsContent ManagementPlayer Management
LootLocker
  • 📌The Basics
    • Getting Started
    • What is LootLocker?
    • Core Concepts
      • Players
      • Assets
      • Character Classes
      • API Types
      • Web Console
      • Stage & Live Environments
      • Glossary
    • Unity Quick Start
      • Install the SDK
      • Configure the SDK
      • Authenticate Your First Player
      • Update the SDK
    • Unreal Quick Start
      • Install & Configure the SDK
        • Older versions
      • Authenticate Your First Player
    • Godot Quick Start
      • Install the SDK
      • Configure the SDK
      • Authenticate Your First Player
      • Update the SDK
    • SDKs
    • Samples
      • Authentication Samples
      • Leaderboard Samples
      • Progression Samples
      • Player Samples
    • Launching Your Game
    • Support
      • Error Codes
      • Unreal Marketplace Plugin Support
  • 🎭Players
    • Overview
    • Authentication
      • How To
        • Guest Login
        • Steam
        • Apple
        • Apple Game Center
        • Google
        • Epic Games
        • PlayStation
        • Meta / Oculus
        • Xbox
        • Nintendo Switch
    • Files
      • How To
        • Manage Files in Web Console
        • Work with Files In-Game
    • Inventory
      • How To
        • Work with Player Inventory
    • Messages
      • How To
        • Configure Messages in Web Console
    • Names
      • How To
        • Work with Player Names
    • Player Manager
      • How To
        • Manage Players through Web Console
        • Manage Players In-Game
        • Use Player Operations
    • Unified Player Accounts
      • How To
        • Configure UPA in Web Console
        • Use Remote Login In-Game
        • Connect Identiy Provider to Player
        • External Provider Linking
        • Transition from Guest Login to Other Provider
        • Disconnect Identity Provider from Player
    • White Label Login
      • How To
        • Configure White Label Login
        • Create a New White Label User
        • Request User Verification
        • Handle Returning Users
        • Start a White Label Session
  • đŸĒ™Commerce
    • Overview
    • Catalogs
      • How To
        • Configure Catalogs in LootLocker Console
        • List all Catalogs
        • Use Catalogs In-Game
        • Setup In-Game Store
    • Currencies
      • How To
        • Configure a Currency in Web Console
        • Use Currencies In-Game
    • DLC Management
      • How To
        • Configure DLC in Web Console
        • Use DLC In-Game
    • Entitlements
      • How To
        • Work with Entitlements In-Game
    • Real Money Purchases
      • How To
        • Configure In-App Purchase in Web Console
        • Make Purchases through Google Play Store
        • Make Purchases through Apple Store
        • Make Purchases through Steam Store
    • Virtual Purchases
    • Wallets
      • How To
        • Manage a Wallet in Web Console
        • Use Wallets In-Game
  • âš”ī¸Content
    • Overview
    • Assets
      • How To
        • Create & Configure an Asset
        • Organize & Search for Assets
        • Retrieve Assets In-Game
        • Set up Asset Storage Template
        • Check Grant Notifications
        • Set up a Game Config Asset
        • Create a Loot Box
        • Work with Loot Boxes In-Game
        • Create a Drop Table
        • Work with Drop Tables In-Game
        • Create a Rental Asset
        • Work with Rental Assets In-Game
    • User Generated Content (UGC)
      • How To
        • Create UGC In-Game
    • Twitch Drops
  • đŸ•šī¸Game Systems
    • Overview
    • Classes & Heroes
      • How To
        • Base Classes
        • Hero Classes
        • Implement Classes In-Game
        • Implement Heroes In-Game
    • Leaderboards
      • How To
        • Configure Leaderboard in Web Console
        • Use Player Leaderboards
        • Use Generic Leaderboards
        • Use Metadata to Store Additional Information
        • Use Scheduled Reset with Rewards
        • Use Leaderboards for Time Based Rankings
      • Leaderboard FAQ
      • GameMaker References
    • Feedback
      • How To
        • Manage Feedback Categories
        • Create Player Feedback
        • Create UGC Feedback
        • Create Game Feedback
        • View and Manage Feedback
    • Progressions
      • How To
        • Create a Progression
        • Game Progressions
        • Player Progressions
        • Class Progressions
        • Asset Instance Progressions
    • Triggers
      • How To
        • Setup a trigger in the Web Console
        • Invoke trigger from game
  • â›“ī¸Shared Systems
    • Overview
    • Metadata
      • How To
        • Add Metadata in Console
        • Fetch a Single Metadata In-Game
        • Fetch Metadata In-Game by Tags
        • Fetch Metadata In-Game from Multiple Sources
    • Notifications
      • How To
        • List Notifications and Mark as Read In-Game
  • đŸ—ī¸Admin
    • Settings
    • User Settings
    • Organization Settings
    • CORS Allowlist
  • â­•ī¸ Legacy
    • Deprecations
      • Unity SDK Deprecation Log
        • Version 2.1.5 - Migration to Open UPM
        • Version 2.0.0
      • Unreal SDK Deprecation Log
        • Version 4.0.0
        • Version 3.0.0
    • Legacy Storage
    • Legacy Triggers
      • Activate a trigger
      • Create a trigger
    • Legacy Progressions
      • Create a Progression System
      • Use a Progression System In-Game
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On this page
  • Overview
  • Player Operations
  • Platform Commerce
  • Content Management
  • Game Systems
  • Shared Systems
  1. The Basics

What is LootLocker?

PreviousGetting StartedNextCore Concepts

Last updated 6 months ago

LootLocker is the next generation backend that unlocks direct-to-player relationships for developers and publishers. Everything you need to make cross-platform, your platform.

Overview

LootLocker is made up of four core feature groups.

  • encompasses all LootLocker features related to player management, including identification, authentication, profile data storage, and profile management via the LootLocker Web Console. These features provide you with the tools to create, store, and manage player information seamlessly.

  • is a comprehensive feature set in LootLocker that powers in-game economies by enabling the purchase of content using real money or virtual currencies. With Platform Commerce, you can create flexible, fully integrated economy systems in your games.

  • serves as the central hub for managing all your game’s content across platforms. With Content Management, you can organize, edit, and maintain everything from cosmetics, game configurations, and loot boxes to user-generated content (UGC), all in one place.

  • are the core features in LootLocker that drive your game’s progression and player engagement. From meta-systems that keep players coming back, to classification and reward mechanics, to feedback channels for player-created content, Game Systems provide the foundational tools to enhance player retention and interaction.

In addition to these pimrary groups, LootLocker also features several not tied to a specific feature but integrated across multiple features.

For more a deeper dive into LootLocker's systems and features, check out our section.

Player Operations

Includes tools for managing player data, authentication, and profiles via the LootLocker Web Console, making it easy to handle player information.

The following Player Operations features are available in LootLocker:

  • : Securely authenticate players using multiple methods, enabling access to your game and its backend features.

  • : Store and manage player-specific files, allowing for personalized data storage within each player’s profile.

  • : Track and manage the assets a player owns.

  • : Send tailored messages to all your users directly from the Web Console.

  • : Assign and manage unique display names for players.

  • : Customize and store additional player-specific data.

  • : Access and update player data, including profile information, inventory, and progression, through the Web Console.

  • : Enable a seamless player experience by connecting multiple platform authentication methods, allowing for unified cross-platform functionality.

  • : Authenticate players using a username and password account specifically for your game.

Platform Commerce

Enables in-game economies by supporting purchases with real money or virtual currencies, allowing you to build integrated and flexible economy systems.

The following Platform Commerce features are available in LootLocker:

Content Management

Centralizes all game content management, letting you organize and maintain assets like cosmetics, configurations, lootboxes, and user-generated content.

The following Content Management features are available in LootLocker:

Game Systems

Power progression and engagement with tools for meta-systems, rewards, and player feedback, enhancing retention and interaction.

The following Game Systems features are available in LootLocker:

Shared Systems

Shared Systems are features that are not tied to a specific feature but are integrated across multiple features.

The following Shared Systems features are available in LootLocker:

: Create and manage a collection of purchasable items and assets within your in-game store.

: Define and manage in-game currencies that players can earn, purchase, and spend within the game economy.

: Manage downloadable content (DLC) across various platforms.

: Track content entitlements for players, providing a record of purchased items.

: Integrate direct real-money transactions, allowing players to buy in-game items or currency with real-world currency.

: Enable in-game purchases using virtual currencies, providing players with a range of non-monetary transaction options.

: Manage and store in-game currency balances for players or characters.

: Manage and configure in-game items and game configurations.

: Create loot boxes containing randomized items.

: Define probability-based item drops.

: Enable time-based access to assets, allowing players to rent items for a specific period.

: Tweak gameplay or game data dynamically while the game is live.

: Allow players to create, share, and interact with user-generated content, while providing moderation and curation tools through the web console.

: Define and manage base and hero classes, each with unique loadouts and asset equip exceptions.

: Enable players to provide feedback on each other, user-generated content, or the game itself.

: Track player or generic rankings, with options for time-based resets and rewards.

: Set up point-based progression systems with customizable tiers and rewards.

: Grant rewards dynamically based on player actions.

: Metadata allows you to store additional, custom information in different formats.

: Notifications track and communicate important player-related updates to the game.

📌
Player Operations
Platform Commerce
Content Management
Game Systems
Shared Systems
Core Concepts
Authentication
Files
Inventory
Messages
Names
Metadata
Player Manager
Unified Player Accounts
White Label Login
Catalogs
Currencies
DLC Management
Entitlements
Real Money Purchases
Virtual Purchases
Wallets
Assets
Loot Box (Asset)
Drop Table (Asset)
Rental (Asset)
Game Config (Asset)
User Generated Content (UGC)
Classes & Heroes
Feedback
Leaderboards
Progressions
Triggers
Metadata
Notifications