What is LootLocker?
Last updated
Last updated
LootLocker is the next generation backend that unlocks direct-to-player relationships for developers and publishers. Everything you need to make cross-platform, your platform.
LootLocker is made up of four core feature groups.
encompasses all LootLocker features related to player management, including identification, authentication, profile data storage, and profile management via the LootLocker Web Console. These features provide you with the tools to create, store, and manage player information seamlessly.
is a comprehensive feature set in LootLocker that powers in-game economies by enabling the purchase of content using real money or virtual currencies. With Platform Commerce, you can create flexible, fully integrated economy systems in your games.
serves as the central hub for managing all your gameâs content across platforms. With Content Management, you can organize, edit, and maintain everything from cosmetics, game configurations, and loot boxes to user-generated content (UGC), all in one place.
are the core features in LootLocker that drive your gameâs progression and player engagement. From meta-systems that keep players coming back, to classification and reward mechanics, to feedback channels for player-created content, Game Systems provide the foundational tools to enhance player retention and interaction.
In addition to these pimrary groups, LootLocker also features several not tied to a specific feature but integrated across multiple features.
Includes tools for managing player data, authentication, and profiles via the LootLocker Web Console, making it easy to handle player information.
The following Player Operations features are available in LootLocker:
: Securely authenticate players using multiple methods, enabling access to your game and its backend features.
: Store and manage player-specific files, allowing for personalized data storage within each playerâs profile.
: Track and manage the assets a player owns.
: Send tailored messages to all your users directly from the Web Console.
: Assign and manage unique display names for players.
: Customize and store additional player-specific data.
: Access and update player data, including profile information, inventory, and progression, through the Web Console.
: Enable a seamless player experience by connecting multiple platform authentication methods, allowing for unified cross-platform functionality.
: Authenticate players using a username and password account specifically for your game.
Enables in-game economies by supporting purchases with real money or virtual currencies, allowing you to build integrated and flexible economy systems.
The following Platform Commerce features are available in LootLocker:
Centralizes all game content management, letting you organize and maintain assets like cosmetics, configurations, lootboxes, and user-generated content.
The following Content Management features are available in LootLocker:
Power progression and engagement with tools for meta-systems, rewards, and player feedback, enhancing retention and interaction.
The following Game Systems features are available in LootLocker:
Shared Systems are features that are not tied to a specific feature but are integrated across multiple features.
The following Shared Systems features are available in LootLocker:
: Create and manage a collection of purchasable items and assets within your in-game store.
: Define and manage in-game currencies that players can earn, purchase, and spend within the game economy.
: Manage downloadable content (DLC) across various platforms.
: Track content entitlements for players, providing a record of purchased items.
: Integrate direct real-money transactions, allowing players to buy in-game items or currency with real-world currency.
: Enable in-game purchases using virtual currencies, providing players with a range of non-monetary transaction options.
: Manage and store in-game currency balances for players or characters.
: Manage and configure in-game items and game configurations.
: Create loot boxes containing randomized items.
: Define probability-based item drops.
: Enable time-based access to assets, allowing players to rent items for a specific period.
: Tweak gameplay or game data dynamically while the game is live.
: Allow players to create, share, and interact with user-generated content, while providing moderation and curation tools through the web console.
: Define and manage base and hero classes, each with unique loadouts and asset equip exceptions.
: Enable players to provide feedback on each other, user-generated content, or the game itself.
: Track player or generic rankings, with options for time-based resets and rewards.
: Set up point-based progression systems with customizable tiers and rewards.
: Grant rewards dynamically based on player actions.
: Metadata allows you to store additional, custom information in different formats.
: Notifications track and communicate important player-related updates to the game.