# Core Concepts

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If you're looking for a brief description of every LootLocker feature and system, be sure to check out our [Glossary](https://docs.lootlocker.com/the-basics/core-concepts/glossary).
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<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><strong>Players</strong></td><td>Your players are one of the most important parts of your game. That's why LootLocker helps you authenticate them in various ways and easily store different types information and data in their profile like their wallet, inventory, progressions and more.</td><td><a href="core-concepts/players">players</a></td><td><a href="https://534367586-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVu1MPzezO-NgvC98xh%2Fuploads%2Fgit-blob-3542bdfbb9f881e425e19cc4ea08a48191dbb5ab%2FplayerManagement.png?alt=media">playerManagement.png</a></td></tr><tr><td><strong>Assets</strong></td><td>An Asset is an item of property that can be connected to a player - something a player can earn, purchase, or possess. At its core, an asset is an empty shell looking to be assigned a context and populated with relevant data or information. Before assigning a context to an asset, contexts must be created with complexities and other relevant information.</td><td><a href="core-concepts/assets">assets</a></td><td><a href="https://534367586-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVu1MPzezO-NgvC98xh%2Fuploads%2Fgit-blob-6fbd63fd6b0ac1bdbc25f15bde1bc10cec2fda2c%2FcontentManagement.png?alt=media">contentManagement.png</a></td></tr><tr><td><strong>Character Classes &#x26; Heroes</strong></td><td>A character class lets you define what contexts are associated with each class and what each class' default loadout comprises of. For some games you may not have any classes and can completely ignore this system. Other games might want to take advantage of both character classes and heroes.</td><td><a href="core-concepts/character-classes">character-classes</a></td><td><a href="https://534367586-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVu1MPzezO-NgvC98xh%2Fuploads%2Fgit-blob-33496e0db542fc2f8fcf9ab82869761dd4278ef2%2FcharacterClassesHeroes.png?alt=media">characterClassesHeroes.png</a></td></tr><tr><td><strong>Web Console</strong></td><td>The LootLocker web console is a browser-based interface that provides you with access to all LootLocker features and the tools needed to manage your games. You can access the web console <a href="https://console.lootlocker.com/">here</a>.</td><td><a href="core-concepts/web-console">web-console</a></td><td><a href="https://534367586-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVu1MPzezO-NgvC98xh%2Fuploads%2Fgit-blob-483c1d75bc115450d3a37f77c9bb6f0e4f041aaa%2FwebConsole.png?alt=media">webConsole.png</a></td></tr><tr><td><strong>API Types</strong></td><td>LootLocker has three different types of APIs (Game, Server, Admin) depending on the needs of your game and development pipeline.</td><td><a href="core-concepts/api-types">api-types</a></td><td><a href="https://534367586-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVu1MPzezO-NgvC98xh%2Fuploads%2Fgit-blob-56cd17112d94c9eb96b875b6337d4e77aacbe070%2FapiReference.png?alt=media">apiReference.png</a></td></tr></tbody></table>
