LootLocker may introduce some concepts you might not be familiar with. This section will help you understand how everything works together.
An asset is an item of property that can be connected to a player - something a player can earn, purchase, or possess. At its core, an asset is an empty shell looking to be assigned a context and populated with relevant data or information. Before assigning a context to an asset, contexts must be created with complexities and other relevant information.
A character class lets you define what contexts are associated with each class and what each class' default loadout comprises of. For some games you may not have any classes and can completely ignore this system. Other games might want to take advantage of both character classes and heroes.
LootLocker makes it easier and safer to make changes to your game data and configuration stored within the platform. All changes made to your LootLocker data are made in a staging environment that can be tested with your game client before pushing the changes to the live environment.