LootLocker
The BasicsGame SystemsContent ManagementPlayer Management
LootLocker
  • 📌The Basics
    • Getting Started
    • What is LootLocker?
    • Core Concepts
      • Players
      • Assets
      • Character Classes
      • API Types
      • Web Console
      • Stage & Live Environments
      • Glossary
    • Unity Quick Start
      • Install the SDK
      • Configure the SDK
      • Authenticate Your First Player
      • Update the SDK
    • Unreal Quick Start
      • Install & Configure the SDK
        • Older versions
      • Authenticate Your First Player
    • Godot Quick Start
      • Install the SDK
      • Configure the SDK
      • Authenticate Your First Player
      • Update the SDK
    • SDKs
    • Samples
      • Authentication Samples
      • Leaderboard Samples
      • Progression Samples
      • Player Samples
    • Launching Your Game
    • Support
      • Error Codes
      • Unreal Marketplace Plugin Support
  • 🎭Players
    • Overview
    • Authentication
      • How To
        • Guest Login
        • Steam
        • Apple
        • Apple Game Center
        • Google
        • Epic Games
        • PlayStation
        • Meta / Oculus
        • Xbox
        • Nintendo Switch
    • Files
      • How To
        • Manage Files in Web Console
        • Work with Files In-Game
    • Inventory
      • How To
        • Work with Player Inventory
    • Messages
      • How To
        • Configure Messages in Web Console
    • Names
      • How To
        • Work with Player Names
    • Player Manager
      • How To
        • Manage Players through Web Console
        • Manage Players In-Game
        • Use Player Operations
    • Unified Player Accounts
      • How To
        • Configure UPA in Web Console
        • Use Remote Login In-Game
        • Connect Identiy Provider to Player
        • External Provider Linking
        • Transition from Guest Login to Other Provider
        • Disconnect Identity Provider from Player
    • White Label Login
      • How To
        • Configure White Label Login
        • Create a New White Label User
        • Request User Verification
        • Handle Returning Users
        • Start a White Label Session
  • 🪙Commerce
    • Overview
    • Catalogs
      • How To
        • Configure Catalogs in LootLocker Console
        • List all Catalogs
        • Use Catalogs In-Game
        • Setup In-Game Store
    • Currencies
      • How To
        • Configure a Currency in Web Console
        • Use Currencies In-Game
    • DLC Management
      • How To
        • Configure DLC in Web Console
        • Use DLC In-Game
    • Entitlements
      • How To
        • Work with Entitlements In-Game
    • Real Money Purchases
      • How To
        • Configure In-App Purchase in Web Console
        • Make Purchases through Google Play Store
        • Make Purchases through Apple Store
        • Make Purchases through Steam Store
    • Virtual Purchases
    • Wallets
      • How To
        • Manage a Wallet in Web Console
        • Use Wallets In-Game
  • ⚔️Content
    • Overview
    • Assets
      • How To
        • Create & Configure an Asset
        • Organize & Search for Assets
        • Retrieve Assets In-Game
        • Set up Asset Storage Template
        • Check Grant Notifications
        • Set up a Game Config Asset
        • Create a Loot Box
        • Work with Loot Boxes In-Game
        • Create a Drop Table
        • Work with Drop Tables In-Game
        • Create a Rental Asset
        • Work with Rental Assets In-Game
    • User Generated Content (UGC)
      • How To
        • Create UGC In-Game
    • Twitch Drops
  • 🕹️Game Systems
    • Overview
    • Classes & Heroes
      • How To
        • Base Classes
        • Hero Classes
        • Implement Classes In-Game
        • Implement Heroes In-Game
    • Leaderboards
      • How To
        • Configure Leaderboard in Web Console
        • Use Player Leaderboards
        • Use Generic Leaderboards
        • Use Metadata to Store Additional Information
        • Use Scheduled Reset with Rewards
        • Use Leaderboards for Time Based Rankings
      • Leaderboard FAQ
      • GameMaker References
    • Feedback
      • How To
        • Manage Feedback Categories
        • Create Player Feedback
        • Create UGC Feedback
        • Create Game Feedback
        • View and Manage Feedback
    • Progressions
      • How To
        • Create a Progression
        • Game Progressions
        • Player Progressions
        • Class Progressions
        • Asset Instance Progressions
    • Triggers
      • How To
        • Setup a trigger in the Web Console
        • Invoke trigger from game
  • ⛓️Shared Systems
    • Overview
    • Metadata
      • How To
        • Add Metadata in Console
        • Fetch a Single Metadata In-Game
        • Fetch Metadata In-Game by Tags
        • Fetch Metadata In-Game from Multiple Sources
    • Notifications
      • How To
        • List Notifications and Mark as Read In-Game
  • 🗝️Admin
    • Settings
    • User Settings
    • Organization Settings
    • CORS Allowlist
  • ⭕️ Legacy
    • Deprecations
      • Unity SDK Deprecation Log
        • Version 2.1.5 - Migration to Open UPM
        • Version 2.0.0
      • Unreal SDK Deprecation Log
        • Version 4.0.0
        • Version 3.0.0
    • Legacy Storage
    • Legacy Triggers
      • Activate a trigger
      • Create a trigger
    • Legacy Progressions
      • Create a Progression System
      • Use a Progression System In-Game
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On this page
  • Context
  • Complexity
  • Asset Instance
  • Use Cases
  • How To
  • Generic
  • Complexity Specific
  • Guides
  1. Content

Assets

PreviousOverviewNextHow To

Last updated 6 months ago

Assets are a concept at the core of LootLocker. In its simplest form, an Asset is an item of property that can store both LootLocker-specific and game-specific data that can then be read by the game or connected to a player (through the ) - something a player can earn, purchase, possess, or equip.

Assets must be assigned a Context and Complexity so that LootLocker knows how they will be used.

Context

An Asset’s Context is a way to group and describe Assets. All Assets must be assigned a Context when being created. Defining the Context of an Asset lets your game know what type of Asset it is, and lets LootLocker know what sort of information or logic will be stored in the Asset and any special relationships it should have, for example with Character Classes and Default Loadouts.

Complexity

An adds additional functionality and logic to an Assets assigned to the specific Asset Context. All Asset Contexts must be assigned an Asset Complexity. There are several types of Asset Complexities:

  • Generic Asset: Does not add any additional functionality or logic to the Asset Context

  • Loot Box: Adds the ability to have an Asset randomly selected from a predefined group of Assets

  • Rental: Adds the ability to temporarily grant Assets which expire after a certain amount of time.

  • Drop Table: Adds the ability to randomly select an Asset from a predefined table of Assets that can be selected by players.

Asset Instance

Asset Instances are only important when dealing with Assets within the player’s inventory. When viewing an Asset listed in the Asset Manager, the Asset is considered a Reference Asset which is never actually owned by a player and does not contain dynamic data stored in it by the game. When an Asset is granted to the player’s inventory, an Asset Instance is created based on the Reference Asset. An Asset Instance is an extension of the Asset that the player possesses and contains data specific to that instance. An Asset Instance is, as the name implies, an instance of an Asset and as such if any changes are made to the Reference Asset, the Asset Instance will also be updated. This instance can be traded to other players or modified based on the relationship it has to your game.

Use Cases

  • Virtual Goods

  • Player Cosmetics

  • Loot Boxes & Gachas

  • Drop Tables

  • Game Config & Balancing

  • Character Buffs & Skill Cooldown

  • Character Equipment Systems

How To

Generic

Complexity Specific

Guides

⚔️
player’s inventory
Asset Complexity
Create & Configure an Asset
Organize & Search for Assets
Retrieve Assets In-Game
Set up Asset Storage Template
Check Grant Notifications
Set up a Game Config Asset
Equip an Asset onto a Character
Create a Loot Box
Work with Loot Boxes In-Game
Create a Drop Table
Work with Drop Tables In-Game
Create a Rental Asset
Work with Rental Assets In-Game
Using an Asset to Balance Your Game
Add Drop Tables to your Unity Game
Random Weight Rewards with Loot Boxes in Unity
Skill Cooldown System with Rental Assets in Unity