# Friends & Followers

LootLocker supports a player-managed, cross-platform list of Friends and Followers. Players can add each other as Friends regardless of platform by sharing supported identifiers and having the other player accept the Friend request. Players can also choose to Follow other players, which does not require approval. In addition, players can block other players. Friends and Followers are independent systems, meaning you can use Friends without requiring Followers, and vice versa.

#### Types of Identifiers

Players can be found and connected using any of these provided identifiers (depending on your game’s auth setup):

* **Player ID:** Internal numeric identifier
* **Player ULID:** Global unique identifier (recommended for admin/console tasks)
* **Public UID:** Public, shareable identifier you can show to players
* **Player Name:** If enabled and unique
* **Guest Login ID:** For accounts created through Guest Login
* **Steam ID / Xbox ID / PSN ID:** First-party network IDs when linked

More information about Player Identifiers can be found in the [Glossary](https://docs.lootlocker.com/the-basics/core-concepts/glossary#lootlocker-player-identifiers).

### Use Cases

* Cross-platform friends list that travels with the player across PC/console/mobile
* Leaderboards only displaying scores from the player's friends
* Followers feed (e.g., follow streamers, clan leaders, or top players)
* Safety tools (blocking to avoid harassment and mute visibility)
* Live-ops hooks (target messages or rewards to friends/followers)

### How-To

* [Manage Relationships in Web Console](/players/friends-and-followers/how-to/manage-relationships-web-console.md)
* [Use Friends In-Game](/players/friends-and-followers/how-to/use-friends-in-game.md)
* [Use Followers In-Game](/players/friends-and-followers/how-to/use-followers-in-game.md)


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