> For the complete documentation index, see [llms.txt](https://docs.lootlocker.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.lootlocker.com/commerce/virtual-purchases.md).

# Virtual Purchases

LootLocker enables virtual purchases within an in-game store, allowing players to buy a variety of items using in-game Currencies through our comprehensive Economy system. Designed specifically for in-game transactions, virtual purchases utilize LootLocker’s Currency and Catalog systems to create a seamless commerce experience.

{% hint style="info" %}
For items intended for real-money purchases, please refer to the [Real Money Purchases](/commerce/real-money-purchases.md) documentation.
{% endhint %}

With virtual purchases, you can offer a wide range of in-game content, including:

* [Assets](/content/working-with-assets.md)
* [Progressions](/game-systems/progressions.md)
* [Progression Resets](/game-systems/progressions.md)
* [Currencies](/commerce/currencies.md)

Both Currencies and Catalogs support Metadata, adding flexibility and customization for your in-game store offerings.

### Use Cases

* In-Game Store
* Purchasing Upgrades
* Buy Battle Pass

### How-to

* [Configure a Currency in Web Console](/commerce/currencies/how-to/currencies.md)
* [Configure a Catalog in Web Console](/commerce/catalogs/how-to/setup-catalogs.md)
* [Use Catalogs In-Game](/commerce/catalogs/how-to/use-catalog.md)
* [Implement an In-Game Store](/commerce/catalogs/how-to/setup-ingame-catalog-store.md)


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