User Generated Content (UGC)

Our UGC feature enables your players to create new assets such as levels, items or cosmetics from scratch from within your game. Through the web console, you then have the option to accept or reject newly created UGC before showing them off to all players.

The lifecycle of a UGC asset is the following:

  1. Player creates an UGC asset instance

  2. Player modifies the UGC asset instance

  3. When the player is satisfied with their creation, the UGC asset is promoted to a real asset

  4. Optional Accept or reject the newly created asset from the web console

  5. The newly created UGC asset is now available to all your players

Use Cases

  • Custom levels

  • Custom cosmetics/skins

  • Custom models and in-game items

  • Custom weapons and equipment

  • Custom game logic

  • Custom game modes

How-To's

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