LootLocker
The BasicsGame SystemsContent ManagementPlayer Management
LootLocker
  • 📌The Basics
    • Getting Started
    • What is LootLocker?
    • Core Concepts
      • Players
      • Assets
      • Character Classes
      • API Types
      • Web Console
      • Stage & Live Environments
      • Glossary
    • Unity Quick Start
      • Install the SDK
      • Configure the SDK
      • Authenticate Your First Player
      • Update the SDK
    • Unreal Quick Start
      • Install & Configure the SDK
        • Older versions
      • Authenticate Your First Player
    • Godot Quick Start
      • Install the SDK
      • Configure the SDK
      • Authenticate Your First Player
      • Update the SDK
    • SDKs
    • Samples
      • Authentication Samples
      • Leaderboard Samples
      • Progression Samples
      • Player Samples
    • Launching Your Game
    • Support
      • Error Codes
      • Unreal Marketplace Plugin Support
  • 🎭Players
    • Overview
    • Authentication
      • How To
        • Guest Login
        • Steam
        • Apple
        • Apple Game Center
        • Google
        • Epic Games
        • PlayStation
        • Meta / Oculus
        • Xbox
        • Nintendo Switch
    • Files
      • How To
        • Manage Files in Web Console
        • Work with Files In-Game
    • Inventory
      • How To
        • Work with Player Inventory
    • Messages
      • How To
        • Configure Messages in Web Console
    • Names
      • How To
        • Work with Player Names
    • Player Manager
      • How To
        • Manage Players through Web Console
        • Manage Players In-Game
        • Use Player Operations
    • Unified Player Accounts
      • How To
        • Configure UPA in Web Console
        • Use Remote Login In-Game
        • Connect Identiy Provider to Player
        • External Provider Linking
        • Transition from Guest Login to Other Provider
        • Disconnect Identity Provider from Player
    • White Label Login
      • How To
        • Configure White Label Login
        • Create a New White Label User
        • Request User Verification
        • Handle Returning Users
        • Start a White Label Session
  • 🪙Commerce
    • Overview
    • Catalogs
      • How To
        • Configure Catalogs in LootLocker Console
        • List all Catalogs
        • Use Catalogs In-Game
        • Setup In-Game Store
    • Currencies
      • How To
        • Configure a Currency in Web Console
        • Use Currencies In-Game
    • DLC Management
      • How To
        • Configure DLC in Web Console
        • Use DLC In-Game
    • Entitlements
      • How To
        • Work with Entitlements In-Game
    • Real Money Purchases
      • How To
        • Configure In-App Purchase in Web Console
        • Make Purchases through Google Play Store
        • Make Purchases through Apple Store
        • Make Purchases through Steam Store
    • Virtual Purchases
    • Wallets
      • How To
        • Manage a Wallet in Web Console
        • Use Wallets In-Game
  • ⚔️Content
    • Overview
    • Assets
      • How To
        • Create & Configure an Asset
        • Organize & Search for Assets
        • Retrieve Assets In-Game
        • Set up Asset Storage Template
        • Check Grant Notifications
        • Set up a Game Config Asset
        • Create a Loot Box
        • Work with Loot Boxes In-Game
        • Create a Drop Table
        • Work with Drop Tables In-Game
        • Create a Rental Asset
        • Work with Rental Assets In-Game
    • User Generated Content (UGC)
      • How To
        • Create UGC In-Game
    • Twitch Drops
  • 🕹️Game Systems
    • Overview
    • Classes & Heroes
      • How To
        • Base Classes
        • Hero Classes
        • Implement Classes In-Game
        • Implement Heroes In-Game
    • Leaderboards
      • How To
        • Configure Leaderboard in Web Console
        • Use Player Leaderboards
        • Use Generic Leaderboards
        • Use Metadata to Store Additional Information
        • Use Scheduled Reset with Rewards
        • Use Leaderboards for Time Based Rankings
      • Leaderboard FAQ
      • GameMaker References
    • Feedback
      • How To
        • Manage Feedback Categories
        • Create Player Feedback
        • Create UGC Feedback
        • Create Game Feedback
        • View and Manage Feedback
    • Progressions
      • How To
        • Create a Progression
        • Game Progressions
        • Player Progressions
        • Class Progressions
        • Asset Instance Progressions
    • Triggers
      • How To
        • Setup a trigger in the Web Console
        • Invoke trigger from game
  • ⛓️Shared Systems
    • Overview
    • Metadata
      • How To
        • Add Metadata in Console
        • Fetch a Single Metadata In-Game
        • Fetch Metadata In-Game by Tags
        • Fetch Metadata In-Game from Multiple Sources
    • Notifications
      • How To
        • List Notifications and Mark as Read In-Game
  • 🗝️Admin
    • Settings
    • User Settings
    • Organization Settings
    • CORS Allowlist
  • ⭕️ Legacy
    • Deprecations
      • Unity SDK Deprecation Log
        • Version 2.1.5 - Migration to Open UPM
        • Version 2.0.0
      • Unreal SDK Deprecation Log
        • Version 4.0.0
        • Version 3.0.0
    • Legacy Storage
    • Legacy Triggers
      • Activate a trigger
      • Create a trigger
    • Legacy Progressions
      • Create a Progression System
      • Use a Progression System In-Game
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On this page
  • UGC Workflow
  • Asset Candidate
  • Editing Assets
  • UGC Reports
  • Use Cases
  • How-to
  1. Content

User Generated Content (UGC)

LootLocker’s User Generated Content (UGC) feature allows players to create, submit, and share their own content within your game. This system supports the creation, moderation, and curation of player-generated assets, giving you control over how this content is incorporated into your game.

Contact us to enable the UGC feature and moderation queue on your account.

UGC Workflow

The UGC process involves several steps, from creation to promotion:

  1. Asset Candidate Creation: Players create an Asset Candidate, optionally adding metadata and attaching in-game files.

    • If no files are required, the Asset Candidate can be marked as complete immediately after creation.

  2. Marking as Complete: Once players are satisfied with their content, they mark the Asset Candidate as complete.

  3. Moderation (if enabled): Completed Asset Candidates are added to a moderation queue for review. Administrators have the following options:

    • Approve: Promotes the Asset Candidate to a full asset immediately.

    • Reject: Keeps the Asset Candidate as is, updating its status to "Rejected" with an optional note explaining the reason.

    • Comment: Adds notes or feedback for another administrator to review.

  4. Moderation (if disabled): If moderation is disabled, completed Asset Candidates are promoted automatically.

  5. Promotion to Full Asset: Once promoted, the asset becomes available to other players and is treated as a regular game asset, eligible for use in inventories, rewards, or catalogs.

Asset Candidate

An Asset Candidate is a player-created asset awaiting promotion to full asset status. Players can create unlimited Asset Candidates and modify them until marked as complete. Moderation, if enabled, determines whether the candidate is promoted to a regular asset.

Editing Assets

UGC assets and Asset Candidates can be edited with different results depending on their state:

  • Editing Asset Candidates: Players can edit completed Asset Candidates, resubmitting them to the moderation queue (or promoting them immediately if moderation is disabled).

  • Editing Promoted Assets: When a promoted asset is edited, it is returned to a candidate state, marked as complete, and sent to the moderation queue (or promoted immediately if moderation is disabled). While the edited candidate is in review, the original asset remains live. Once the updated candidate is promoted, it replaces the original asset.

UGC Reports

Use Cases

  • Player created content

  • Custom skins

  • Mods

How-to

PreviousWork with Rental Assets In-GameNextHow To

Last updated 5 months ago

LootLocker’s system allows players to report user-generated content, helping to maintain a safe and enjoyable environment. Reported content can be flagged for review, ensuring inappropriate or low-quality submissions are addressed promptly.

⚔️
Feedback
Create User Generated Content In-Game