LootLocker
The BasicsGame SystemsContent ManagementPlayer Management
LootLocker
  • 📌The Basics
    • Getting Started
    • What is LootLocker?
    • Core Concepts
      • Players
      • Assets
      • Character Classes
      • API Types
      • Web Console
      • Stage & Live Environments
      • Glossary
    • Unity Quick Start
      • Install the SDK
      • Configure the SDK
      • Authenticate Your First Player
      • Update the SDK
    • Unreal Quick Start
      • Install & Configure the SDK
        • Older versions
      • Authenticate Your First Player
    • Godot Quick Start
      • Install the SDK
      • Configure the SDK
      • Authenticate Your First Player
      • Update the SDK
    • SDKs
    • Samples
      • Authentication Samples
      • Leaderboard Samples
      • Progression Samples
      • Player Samples
    • Launching Your Game
    • Support
      • Error Codes
      • Unreal Marketplace Plugin Support
  • 🎭Players
    • Overview
    • Authentication
      • How To
        • Guest Login
        • Steam
        • Apple
        • Apple Game Center
        • Google
        • Epic Games
        • PlayStation
        • Meta / Oculus
        • Xbox
        • Nintendo Switch
    • Files
      • How To
        • Manage Files in Web Console
        • Work with Files In-Game
    • Inventory
      • How To
        • Work with Player Inventory
    • Messages
      • How To
        • Configure Messages in Web Console
    • Names
      • How To
        • Work with Player Names
    • Player Manager
      • How To
        • Manage Players through Web Console
        • Manage Players In-Game
        • Use Player Operations
    • Unified Player Accounts
      • How To
        • Configure UPA in Web Console
        • Use Remote Login In-Game
        • Connect Identiy Provider to Player
        • External Provider Linking
        • Transition from Guest Login to Other Provider
        • Disconnect Identity Provider from Player
    • White Label Login
      • How To
        • Configure White Label Login
        • Create a New White Label User
        • Request User Verification
        • Handle Returning Users
        • Start a White Label Session
  • 🪙Commerce
    • Overview
    • Catalogs
      • How To
        • Configure Catalogs in LootLocker Console
        • List all Catalogs
        • Use Catalogs In-Game
        • Setup In-Game Store
    • Currencies
      • How To
        • Configure a Currency in Web Console
        • Use Currencies In-Game
    • DLC Management
      • How To
        • Configure DLC in Web Console
        • Use DLC In-Game
    • Entitlements
      • How To
        • Work with Entitlements In-Game
    • Real Money Purchases
      • How To
        • Configure In-App Purchase in Web Console
        • Make Purchases through Google Play Store
        • Make Purchases through Apple Store
        • Make Purchases through Steam Store
    • Virtual Purchases
    • Wallets
      • How To
        • Manage a Wallet in Web Console
        • Use Wallets In-Game
  • ⚔️Content
    • Overview
    • Assets
      • How To
        • Create & Configure an Asset
        • Organize & Search for Assets
        • Retrieve Assets In-Game
        • Set up Asset Storage Template
        • Check Grant Notifications
        • Set up a Game Config Asset
        • Create a Loot Box
        • Work with Loot Boxes In-Game
        • Create a Drop Table
        • Work with Drop Tables In-Game
        • Create a Rental Asset
        • Work with Rental Assets In-Game
    • User Generated Content (UGC)
      • How To
        • Create UGC In-Game
    • Twitch Drops
  • 🕹️Game Systems
    • Overview
    • Classes & Heroes
      • How To
        • Base Classes
        • Hero Classes
        • Implement Classes In-Game
        • Implement Heroes In-Game
    • Leaderboards
      • How To
        • Configure Leaderboard in Web Console
        • Use Player Leaderboards
        • Use Generic Leaderboards
        • Use Metadata to Store Additional Information
        • Use Scheduled Reset with Rewards
        • Use Leaderboards for Time Based Rankings
      • Leaderboard FAQ
      • GameMaker References
    • Feedback
      • How To
        • Manage Feedback Categories
        • Create Player Feedback
        • Create UGC Feedback
        • Create Game Feedback
        • View and Manage Feedback
    • Progressions
      • How To
        • Create a Progression
        • Game Progressions
        • Player Progressions
        • Class Progressions
        • Asset Instance Progressions
    • Triggers
      • How To
        • Setup a trigger in the Web Console
        • Invoke trigger from game
  • ⛓️Shared Systems
    • Overview
    • Metadata
      • How To
        • Add Metadata in Console
        • Fetch a Single Metadata In-Game
        • Fetch Metadata In-Game by Tags
        • Fetch Metadata In-Game from Multiple Sources
    • Notifications
      • How To
        • List Notifications and Mark as Read In-Game
  • 🗝️Admin
    • Settings
    • User Settings
    • Organization Settings
    • CORS Allowlist
  • ⭕️ Legacy
    • Deprecations
      • Unity SDK Deprecation Log
        • Version 2.1.5 - Migration to Open UPM
        • Version 2.0.0
      • Unreal SDK Deprecation Log
        • Version 4.0.0
        • Version 3.0.0
    • Legacy Storage
    • Legacy Triggers
      • Activate a trigger
      • Create a trigger
    • Legacy Progressions
      • Create a Progression System
      • Use a Progression System In-Game
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On this page
  • What does "Deprecated" mean?
  • How does the deprecation process work?
  • Understanding deprecation warnings
  • Help, something I was using is gone. What do I do?
  1. ⭕️ Legacy

Deprecations

PreviousCORS AllowlistNextUnity SDK Deprecation Log

Last updated 5 months ago

The following features are currently deprecated with a planned end of life date.

  • Missions (End of Life: 2026-04-15)

  • Collectables (End of Life: 2026-04-15)

  • Segments (End of Life: 2026-04-15)

  • Asset Packages (End of Life: 2026-04-15)

  • Asset Variations (End of Life: 2026-04-15)

What does "Deprecated" mean?

Our systems are constantly evolving and growing. This is to give you a better and better product. Unfortunately this means that sometimes things that already exists and that you may be using becomes outdated. There are good reasons for this; maybe the old way had spelling mistakes, was error prone, or simply replaced by something unequivocally better. When this happens, instead of simply changing from one day to the next the alteration goes through the .

How does the deprecation process work?

When deprecating some functionality we will begin with a deprecation warning () with instructions on how you should proceed. After a period of time, during which you shall stop using the deprecated functionality we will then finally act on the deprecation. This means different things for different parts of the system, but for you it simply means that you should no longer use the deprecated part of the system.

API Deprecations

When functionality is deprecated in the API we will communicate this in good time giving you ample time to adapt to the changes. If the functionality that was deprecated is used by released products we will work with you to make sure that nothing breaks in existing copies of your game. However, if your game is still in development you should adhere to the deprecation warning and use the recommended replacement.

SDK Deprecations

When functionality is deprecated in the SDKs, you will get warnings in your build if you are using said functionality. Those warnings will tell you how to migrate from the deprecated functionality. Our target is to give you 3 months of advance notice before acting on the deprecation. This target can vary from case to case so we recommend acting on deprecation warnings as soon as possible.

Understanding deprecation warnings

When we deprecate functionality, we will give you as clear of a warning as possible. How we do this varies depending on how you interface with our product. Invariant of the delivery of the deprecation warning you can expect some common pieces of information: What has been deprecated and what you need to do to adapt.

API Deprecation Warnings

Console Deprecation Warnings

If we deprecate something in the console that requires you change something in your game, we will give you a clear warning visually in the console. If you're uncertain about what a warning means then please reach out to us.

SDK Deprecation Warnings

When we deprecate something in the SDK it will be very obvious to you if you are using that functionality. Most IDE:s will give you a clear sign that you're using deprecated functionality. For example, this is what it looks like in Visual Studio:

If you hover it or go into it's documentation then you can see the deprecation message. Similarly, these are examples for how it will look when building with Visual Studio, using the functionality in Unity, and using it in Blueprints in Unreal Editor respectively.

Help, something I was using is gone. What do I do?

When we deprecate something in the API we will along with the response return a X-Endpoint-Deprecated: true header. This is a sign for you to change something in your usage of the endpoint. That could mean simply changing out a parameter, or discontinuing usage of the endpoint completely. You can find more information in the API docs. Either in the list of deprecations (, , ) or in the documentation for the specific endpoint that gave the warning.

When viewing the detailed information of the deprecation warning our intention is to always give you a brief explanation of how to fix the problem. For more detailed instructions, see the respective Deprecation Log for your SDK (, ).

It happens. Maybe you missed the deprecation warning, or we had to move fast for some reason. In these situations please do the following: Look through the corresponding deprecation log (, ), we should have instructions there for fixing your problem. If not, then search through the for notes on the issue. If you still cannot find what you're looking for, then reach out in a support channel appropriate for your support tier.

deprecation process
more below
https://ref.lootlocker.com/game-api/#deprecations
https://ref.lootlocker.com/server-api/#deprecations
https://ref.lootlocker.com/admin-api/#deprecations
Unity
Unreal
Unity SDK
Unreal SDK
changelog
Visual Studio Deprecation Warning Squiggle
This is what it can look like when building in Visual Studio while using deprecated functionality.
This is an example of what Unity shows you in the editor when using deprecated functionality.
This is an example of what Blueprints in Unreal Engine shows you when using deprecated funcitonality.