The Basics
Game Systems
Content Management
Player Management
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The Basics
Getting Started
Launching Your Game
What is LootLocker?
Core Concepts
Unity Quick Start
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SDKs
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Game Systems
Overview
Achievements
Characters & Heroes
Collectables
Energy
Leaderboards
Progressions
Missions
Triggers
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Content
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Assets
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User Generated Content (UGC)
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Players
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Overview
Game systems save you precious development time by providing pre-made common game systems and features ready to be connected to your game.
The following game systems are available in LootLocker.
Click on a feature to learn more about implementing it in your game.
Achievements
Track how far players are towards achievements or trophies and sync them to other game platforms.
Characters & Heroes
Rogue. Tank. Omniknight. Define the heroes and classes that players can play, their attributes, and what they can equip or store in their inventory.
Collectables
Items, pigeons, cards, monsters. Collect and track certain objects then give the player a reward if they collect them all.
Energy
Create a time-based energy system (or lives). Use the server's time to make sure players can't cheat by changing the time on their device.
Leaderboards
Create and edit leaderboards, then connect them to missions, leveling, achievements, triggers, and more.
Missions
Add and edit your quests and races. Set rewards and other details to make them fun, challenging, and unique.
Progressions
Levelling systems, reputation, battle passes and more. Set them up and add rewards at each level.
Triggers
Add whatever triggers you want to, then reward players however you see fit.
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Last modified
1mo ago