LootLocker
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LootLocker
  • 📌The Basics
    • Getting Started
    • What is LootLocker?
    • Core Concepts
      • Players
      • Assets
      • Character Classes
      • API Types
      • Web Console
      • Stage & Live Environments
      • Glossary
    • Unity Quick Start
      • Install the SDK
      • Configure the SDK
      • Authenticate Your First Player
      • Update the SDK
    • Unreal Quick Start
      • Install & Configure the SDK
        • Older versions
      • Authenticate Your First Player
    • Godot Quick Start
      • Install the SDK
      • Configure the SDK
      • Authenticate Your First Player
      • Update the SDK
    • SDKs
    • Samples
      • Authentication Samples
      • Leaderboard Samples
      • Progression Samples
      • Player Samples
    • Launching Your Game
    • Support
      • Error Codes
      • Unreal Marketplace Plugin Support
  • 🎭Players
    • Overview
    • Authentication
      • How To
        • Guest Login
        • Steam
        • Apple
        • Apple Game Center
        • Google
        • Epic Games
        • PlayStation
        • Meta / Oculus
        • Xbox
        • Nintendo Switch
    • Files
      • How To
        • Manage Files in Web Console
        • Work with Files In-Game
    • Inventory
      • How To
        • Work with Player Inventory
    • Messages
      • How To
        • Configure Messages in Web Console
    • Names
      • How To
        • Work with Player Names
    • Player Manager
      • How To
        • Manage Players through Web Console
        • Manage Players In-Game
        • Use Player Operations
    • Unified Player Accounts
      • How To
        • Configure UPA in Web Console
        • Use Remote Login In-Game
        • Connect Identiy Provider to Player
        • External Provider Linking
        • Transition from Guest Login to Other Provider
        • Disconnect Identity Provider from Player
    • White Label Login
      • How To
        • Configure White Label Login
        • Create a New White Label User
        • Request User Verification
        • Handle Returning Users
        • Start a White Label Session
  • 🪙Commerce
    • Overview
    • Catalogs
      • How To
        • Configure Catalogs in LootLocker Console
        • List all Catalogs
        • Use Catalogs In-Game
        • Setup In-Game Store
    • Currencies
      • How To
        • Configure a Currency in Web Console
        • Use Currencies In-Game
    • DLC Management
      • How To
        • Configure DLC in Web Console
        • Use DLC In-Game
    • Entitlements
      • How To
        • Work with Entitlements In-Game
    • Real Money Purchases
      • How To
        • Configure In-App Purchase in Web Console
        • Make Purchases through Google Play Store
        • Make Purchases through Apple Store
        • Make Purchases through Steam Store
    • Virtual Purchases
    • Wallets
      • How To
        • Manage a Wallet in Web Console
        • Use Wallets In-Game
  • ⚔️Content
    • Overview
    • Assets
      • How To
        • Create & Configure an Asset
        • Organize & Search for Assets
        • Retrieve Assets In-Game
        • Set up Asset Storage Template
        • Check Grant Notifications
        • Set up a Game Config Asset
        • Create a Loot Box
        • Work with Loot Boxes In-Game
        • Create a Drop Table
        • Work with Drop Tables In-Game
        • Create a Rental Asset
        • Work with Rental Assets In-Game
    • User Generated Content (UGC)
      • How To
        • Create UGC In-Game
    • Twitch Drops
  • 🕹️Game Systems
    • Overview
    • Classes & Heroes
      • How To
        • Base Classes
        • Hero Classes
        • Implement Classes In-Game
        • Implement Heroes In-Game
    • Leaderboards
      • How To
        • Configure Leaderboard in Web Console
        • Use Player Leaderboards
        • Use Generic Leaderboards
        • Use Metadata to Store Additional Information
        • Use Scheduled Reset with Rewards
        • Use Leaderboards for Time Based Rankings
      • Leaderboard FAQ
      • GameMaker References
    • Feedback
      • How To
        • Manage Feedback Categories
        • Create Player Feedback
        • Create UGC Feedback
        • Create Game Feedback
        • View and Manage Feedback
    • Progressions
      • How To
        • Create a Progression
        • Game Progressions
        • Player Progressions
        • Class Progressions
        • Asset Instance Progressions
    • Triggers
      • How To
        • Setup a trigger in the Web Console
        • Invoke trigger from game
  • ⛓️Shared Systems
    • Overview
    • Metadata
      • How To
        • Add Metadata in Console
        • Fetch a Single Metadata In-Game
        • Fetch Metadata In-Game by Tags
        • Fetch Metadata In-Game from Multiple Sources
    • Notifications
      • How To
        • List Notifications and Mark as Read In-Game
  • 🗝️Admin
    • Settings
    • User Settings
    • Organization Settings
    • CORS Allowlist
  • ⭕️ Legacy
    • Deprecations
      • Unity SDK Deprecation Log
        • Version 2.1.5 - Migration to Open UPM
        • Version 2.0.0
      • Unreal SDK Deprecation Log
        • Version 4.0.0
        • Version 3.0.0
    • Legacy Storage
    • Legacy Triggers
      • Activate a trigger
      • Create a trigger
    • Legacy Progressions
      • Create a Progression System
      • Use a Progression System In-Game
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On this page
  • Game Settings
  • General
  • API
  • Logo
  • Misc
  • API Keys
  • Domain
  • Game API
  • Server API
  • Platforms
  • Classes & Heroes
  • Contexts
  • Asset Rarities
  • Asset Storage Templates
  • Asset Image Types
  1. Admin

Settings

The Settings menu lets you configure your game on LootLocker.

PreviousList Notifications and Mark as Read In-GameNextUser Settings

Last updated 9 months ago

The Game Settings menu can be found by clicking the Settings option in the Web Console side bar.

Game Settings

The Game Settings tab in the Game Settings menu provides a variety of settings to configure your game in LootLocker.

General

Game Name

The name of your game. This will be used throughout LootLocker, but also in a few instances in responses from the Game API.

Game Genre

The genre of your game. This helps us understand what types of games are being built on LootLocker and how we can be as helpful to you as possible.

Active

This decides if LootLocker accepts traffic from the game or not. Untick this box and no players will be able to authenticate with your game.

Sandbox Mode

Sandbox Mode allows you to use First Party platform stores without spending real money.

Prevent Purchases

Selecting this tells LootLocker to reject all purchases with both soft currencies and real currencies.

API

The API tab in the Game Settings menu now takes you to the API Keys menu.

Logo

Logo

A square (50x50px) logo for use in the LootLocker platform.

Badge

A rectangular (200x100px) image for use in the LootLocker platform.

Misc

Player Progression

Enable this to add XP and Leveling functionality to your game, and allow your players to progress in your game.

Message Title Max Length

The maximum number of characters a Message Title can have while still working well with your game.

Message Summary Max Length

The maximum number of characters allowed in the summary field for messages. Tweet lengths seem to work well to catch player's attention.

API Keys

API Keys are used by your game to communicate with the LootLocker backend.

Domain

The API Domain is a unique domain used together with our White Label Login authentication method.

Game API

If your game was created before the launch of multiple API keys, you will see your original API key listed here as "Migrated legacy Game API Key"

Server API

Platforms

The Platforms menu allows you to enable and configure the platforms your game will run on, and any specific data the platforms need from LootLocker for their integration with your game.

Note that platforms are not part of Game Merging, and as such you need to update Stage and Live separately, and the changes take effect immediately.

To enable a platform, click on the toggle at the top right corner of the platform setting tab and enter the relevant information below.

Classes & Heroes

Contexts

Asset Rarities

Asset Storage Templates

Asset Storage Templates can be used to easily add pre-defined Key/Value storage pairs to any Asset. You can use multiple Asset Storage Templates on Assets, and even override individual keys on the Asset level.

An Asset Storage Template consists of the following information:

Name

This is the name of the template that appears when you are selecting a template to apply on an Asset.

Key

The pre-defined key which will be applied to the Asset when this template is selected.

Value

The pre-defined value which will be applied to the Asset when this template is selected. This field is optional.

The following settings are only visible when the Asset Storage Template has been applied to an Asset.

Order

Use Move Up and Move Down to change the priority of the template. This can be used to prioritize one template over another in case they share similar keys.

Effective Asset Value

This field allows you to manually overwrite the value provided by the template.

Asset Image Types

Asset Image Types are needed to be able to attach images to Assets.

There are two fields associated with an Asset Image Type: Name, and Default Type.

The name is used to identify the Asset Image Type throughout the LootLocker interface, while the Default Type is used to know what kind of interface to display by default (either an upload form or an input field for your own URL/path).

The Default Type can be overwritten in each place you can use an image, so the decision is not final, and you can mix and match as you want.

A note about Steam integration

To enable images for Steam Inventory Service, there needs to be two Asset Image Types with specific names and their types set to 0.

The Admin interface in LootLocker will prompt you to create them if you have Steam enabled as a platform and none of them exist.

These are the API keys your game needs to communicate with LootLocker through the . You should prevent this from being read in your binary if possible. You can create as many keys as you wish in order to more easily manage which version of your game can communicate with LootLocker.

The Server API Key is the key you can use to securely communicate with the from a trusted server you manage. You can create as many keys as you wish in order to more easily manage which version of your game server can communicate with LootLocker.

Learn more about how Classes and Heroes work and can be configured .

Learn more about how Contexts work and can be configured .

Learn more about how Asset Rarities work and can be configured .

🗝️
Game API
Server API
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General Game Settings lets you set the Game name, genre and a few other toggles.