Settings
The Settings menu lets you configure your game on LootLocker.
Last updated
The Settings menu lets you configure your game on LootLocker.
Last updated
The Game Settings menu can be found by clicking the Settings
option in the Web Console side bar.
The Game Settings tab in the Game Settings menu provides a variety of settings to configure your game in LootLocker.
The name of your game. This will be used throughout LootLocker, but also in a few instances in responses from the Game API.
The genre of your game. This helps us understand what types of games are being built on LootLocker and how we can be as helpful to you as possible.
This decides if LootLocker accepts traffic from the game or not. Untick this box and no players will be able to authenticate with your game.
Sandbox Mode allows you to use First Party platform stores without spending real money.
Selecting this tells LootLocker to reject all purchases with both soft currencies and real currencies.
The API tab in the Game Settings menu now takes you to the API Keys menu.
A square (50x50px) logo for use in the LootLocker platform.
A rectangular (200x100px) image for use in the LootLocker platform.
Enable this to add XP and Leveling functionality to your game, and allow your players to progress in your game.
The maximum number of characters a Message Title can have while still working well with your game.
The maximum number of characters allowed in the summary field for messages. Tweet lengths seem to work well to catch player's attention.
API Keys are used by your game to communicate with the LootLocker backend.
The API Domain is a unique domain used together with our White Label Login authentication method.
These are the API keys your game needs to communicate with LootLocker through the Game API. You should prevent this from being read in your binary if possible. You can create as many keys as you wish in order to more easily manage which version of your game can communicate with LootLocker.
If your game was created before the launch of multiple API keys, you will see your original API key listed here as "Migrated legacy Game API Key"
The Server API Key is the key you can use to securely communicate with the Server API from a trusted server you manage. You can create as many keys as you wish in order to more easily manage which version of your game server can communicate with LootLocker.
The Platforms menu allows you to enable and configure the platforms your game will run on, and any specific data the platforms need from LootLocker for their integration with your game.
Note that platforms are not part of Game Merging, and as such you need to update Stage and Live separately, and the changes take effect immediately.
To enable a platform, click on the toggle at the top right corner of the platform setting tab and enter the relevant information below.
Learn more about how Classes and Heroes work and can be configured here.
Learn more about how Contexts work and can be configured here.
Learn more about how Asset Rarities work and can be configured here.
Asset Storage Templates can be used to easily add pre-defined Key/Value storage pairs to any Asset. You can use multiple Asset Storage Templates on Assets, and even override individual keys on the Asset level.
An Asset Storage Template consists of the following information:
This is the name of the template that appears when you are selecting a template to apply on an Asset.
The pre-defined key which will be applied to the Asset when this template is selected.
The pre-defined value which will be applied to the Asset when this template is selected. This field is optional.
The following settings are only visible when the Asset Storage Template has been applied to an Asset.
Use Move Up
and Move Down
to change the priority of the template. This can be used to prioritize one template over another in case they share similar keys.
This field allows you to manually overwrite the value provided by the template.
Asset Image Types are needed to be able to attach images to Assets.
There are two fields associated with an Asset Image Type: Name, and Default Type.
The name is used to identify the Asset Image Type throughout the LootLocker interface, while the Default Type is used to know what kind of interface to display by default (either an upload form or an input field for your own URL/path).
The Default Type can be overwritten in each place you can use an image, so the decision is not final, and you can mix and match as you want.
A note about Steam integration
To enable images for Steam Inventory Service, there needs to be two Asset Image Types with specific names and their types set to 0.
The Admin interface in LootLocker will prompt you to create them if you have Steam enabled as a platform and none of them exist.