LootLocker
The BasicsGame SystemsContent ManagementPlayer Management
LootLocker
  • 📌The Basics
    • Getting Started
    • What is LootLocker?
    • Core Concepts
      • Players
      • Assets
      • Character Classes
      • API Types
      • Web Console
      • Stage & Live Environments
      • Glossary
    • Unity Quick Start
      • Install the SDK
      • Configure the SDK
      • Authenticate Your First Player
      • Update the SDK
    • Unreal Quick Start
      • Install & Configure the SDK
        • Older versions
      • Authenticate Your First Player
    • Godot Quick Start
      • Install the SDK
      • Configure the SDK
      • Authenticate Your First Player
      • Update the SDK
    • SDKs
    • Samples
      • Authentication Samples
      • Leaderboard Samples
      • Progression Samples
      • Player Samples
    • Launching Your Game
    • Support
      • Error Codes
      • Unreal Marketplace Plugin Support
  • 🎭Players
    • Overview
    • Authentication
      • How To
        • Guest Login
        • Steam
        • Apple
        • Apple Game Center
        • Google
        • Epic Games
        • PlayStation
        • Meta / Oculus
        • Xbox
        • Nintendo Switch
    • Files
      • How To
        • Manage Files in Web Console
        • Work with Files In-Game
    • Inventory
      • How To
        • Work with Player Inventory
    • Messages
      • How To
        • Configure Messages in Web Console
    • Names
      • How To
        • Work with Player Names
    • Player Manager
      • How To
        • Manage Players through Web Console
        • Manage Players In-Game
        • Use Player Operations
    • Unified Player Accounts
      • How To
        • Configure UPA in Web Console
        • Use Remote Login In-Game
        • Connect Identiy Provider to Player
        • External Provider Linking
        • Transition from Guest Login to Other Provider
        • Disconnect Identity Provider from Player
    • White Label Login
      • How To
        • Configure White Label Login
        • Create a New White Label User
        • Request User Verification
        • Handle Returning Users
        • Start a White Label Session
  • đŸĒ™Commerce
    • Overview
    • Catalogs
      • How To
        • Configure Catalogs in LootLocker Console
        • List all Catalogs
        • Use Catalogs In-Game
        • Setup In-Game Store
    • Currencies
      • How To
        • Configure a Currency in Web Console
        • Use Currencies In-Game
    • DLC Management
      • How To
        • Configure DLC in Web Console
        • Use DLC In-Game
    • Entitlements
      • How To
        • Work with Entitlements In-Game
    • Real Money Purchases
      • How To
        • Configure In-App Purchase in Web Console
        • Make Purchases through Google Play Store
        • Make Purchases through Apple Store
        • Make Purchases through Steam Store
    • Virtual Purchases
    • Wallets
      • How To
        • Manage a Wallet in Web Console
        • Use Wallets In-Game
  • âš”ī¸Content
    • Overview
    • Assets
      • How To
        • Create & Configure an Asset
        • Organize & Search for Assets
        • Retrieve Assets In-Game
        • Set up Asset Storage Template
        • Check Grant Notifications
        • Set up a Game Config Asset
        • Create a Loot Box
        • Work with Loot Boxes In-Game
        • Create a Drop Table
        • Work with Drop Tables In-Game
        • Create a Rental Asset
        • Work with Rental Assets In-Game
    • User Generated Content (UGC)
      • How To
        • Create UGC In-Game
    • Twitch Drops
  • đŸ•šī¸Game Systems
    • Overview
    • Classes & Heroes
      • How To
        • Base Classes
        • Hero Classes
        • Implement Classes In-Game
        • Implement Heroes In-Game
    • Leaderboards
      • How To
        • Configure Leaderboard in Web Console
        • Use Player Leaderboards
        • Use Generic Leaderboards
        • Use Metadata to Store Additional Information
        • Use Scheduled Reset with Rewards
        • Use Leaderboards for Time Based Rankings
      • Leaderboard FAQ
      • GameMaker References
    • Feedback
      • How To
        • Manage Feedback Categories
        • Create Player Feedback
        • Create UGC Feedback
        • Create Game Feedback
        • View and Manage Feedback
    • Progressions
      • How To
        • Create a Progression
        • Game Progressions
        • Player Progressions
        • Class Progressions
        • Asset Instance Progressions
    • Triggers
      • How To
        • Setup a trigger in the Web Console
        • Invoke trigger from game
  • â›“ī¸Shared Systems
    • Overview
    • Metadata
      • How To
        • Add Metadata in Console
        • Fetch a Single Metadata In-Game
        • Fetch Metadata In-Game by Tags
        • Fetch Metadata In-Game from Multiple Sources
    • Notifications
      • How To
        • List Notifications and Mark as Read In-Game
  • đŸ—ī¸Admin
    • Settings
    • User Settings
    • Organization Settings
    • CORS Allowlist
  • â­•ī¸ Legacy
    • Deprecations
      • Unity SDK Deprecation Log
        • Version 2.1.5 - Migration to Open UPM
        • Version 2.0.0
      • Unreal SDK Deprecation Log
        • Version 4.0.0
        • Version 3.0.0
    • Legacy Storage
    • Legacy Triggers
      • Activate a trigger
      • Create a trigger
    • Legacy Progressions
      • Create a Progression System
      • Use a Progression System In-Game
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On this page
  • Correct API Key
  • Leaderboards
  • Clear Leaderboards
  • Building to WebGL for Unity
  • Publisher Settings
  • Other Settings
  • Frequently Asked Questions
  • Any Last Questions?
  1. The Basics

Launching Your Game

When it's time to launch your game make sure you're taken the following steps to have the best experience possible.

PreviousPlayer SamplesNextSupport

Last updated 2 months ago

Correct API Key

To ensure players are sent to the right environment, make sure you are using the when building your game.

Leaderboards

As the feature is the only LootLocker feature that doesn't prescribe to the dual environment system, make sure that you are using the correct IDs when submitting scores to the leaderboards.

Clear Leaderboards

Before launching your game you might also want to so that players can set new high scores.

Building to WebGL for Unity

When building to WebGL, there are some settings which you must change in order for your game to run through WebGL.

Publisher Settings

Underneath Project Settings you will find the Player tab, which contains the Publisher Settings. Here you must set Compression Format to Gzip.

Other Settings

Underneath Project Settings you will find the Player tab, which contains the Other Settings Find the header called Optimization and set Strip Engine Code to false.

Frequently Asked Questions

Is the data sent between LootLocker and my game encrypted?

Yes, LootLocker uses HTTPS encryption for all data in transit between your game and the backend.

Can my users delete their stored data from inside the game?

Yes, the following APIs can be used to let players delete their stored data in compliance with GDPR and similar laws. Players can also be manually deleted through the LootLocker web console. Using these APIs, will set the Player to be deleted in 30 Days.

curl -X DELETE "https://api.lootlocker.io/game/player" \
  -H "x-session-token: your_token_here"
LootLockerSDKManager.DeletePlayer((response) => {
     if(response.statusCode == 204)
     {
        //Successfully deleted Player
     }
});

The above will return a 204 code as the server has fulfilled the request, and there is no additional data.\

Any Last Questions?

If you're unsure about anything or have any last questions, make sure to join our where you'll find the entire LootLocker team at your disposal.

📌
Discord
Leaderboard
clear your leaderboards
correct API Key