Launching Your Game
When it's time to launch your game make sure you're taken the following steps to have the best experience possible.
Last updated
When it's time to launch your game make sure you're taken the following steps to have the best experience possible.
Last updated
To ensure players are sent to the right environment, make sure you are using the when building your game.
As the feature is the only LootLocker feature that doesn't prescribe to the dual environment system, make sure that you are using the correct IDs when submitting scores to the leaderboards.
Before launching your game you might also want to so that players can set new high scores.
When building to WebGL, there are some settings which you must change in order for your game to run through WebGL.
Underneath Project Settings
you will find the Player
tab, which contains the Publisher Settings
. Here you must set Compression Format to Gzip
.
Underneath Project Settings
you will find the Player
tab, which contains the Other Settings
Find the header called Optimization
and set Strip Engine Code to false
.
If you're unsure about anything or have any last questions, make sure to join our where you'll find the entire LootLocker team at your disposal.