Launching Your Game
When it's time to launch your game make sure you're taken the following steps to have the best experience possible.
Check Your Development Environment
Before you launch your game, check which development environment your game is currently pointing towards. Ideally you will want to send players to the Live Environment.
Merge Changes into Live Environment
If you have made changes in your Stage Environment, make sure you merge any changes across to the Live Environment.
Correct API Key
To ensure players are sent to the right environment, make sure you are using the correct API Key when building your game.
Leaderboards
As the Leaderboard feature is the only LootLocker feature that doesn't prescribe to the dual environment system, make sure that you are using the correct IDs when submitting scores to the leaderboards.
Clear Leaderboards
Before launching your game you might also want to clear your leaderboards so that players can set new high scores.
Building to WebGL for Unity
When building to WebGL, there are some settings which you must change in order for your game to run through WebGL.
Publisher Settings
Underneath Project Settings
you will find the Player
tab, which contains the Publisher Settings
. Here you must set Compression Format to Gzip
.
Other Settings
Underneath Project Settings
you will find the Player
tab, which contains the Other Settings
Find the header called Optimization
and set Strip Engine Code to false
.
Frequently Asked Questions
Any Last Questions?
If you're unsure about anything or have any last questions, make sure to join our Discord where you'll find the entire LootLocker team at your disposal.
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