> For the complete documentation index, see [llms.txt](https://docs.lootlocker.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.lootlocker.com/content/overview.md).

# Overview

In LootLocker, Content Management serves as the central hub for managing all your game’s content across platforms. With Content Management, you can organize, edit, and maintain everything from cosmetics, game configurations, and loot boxes to user-generated content (UGC), all in one place.

The following Content Management features are available in LootLocker:

* [Assets](/content/working-with-assets.md): Manage and configure in-game items and game configurations.
* [Loot Box (Asset)](/content/working-with-assets/how-to/rarity-assets.md): Create loot boxes containing randomized items.
* [Drop Table (Asset)](/content/working-with-assets/how-to/create-a-drop-table.md): Define probability-based item drops.
* [Rental (Asset)](/content/working-with-assets/how-to/rental-assets.md): Enable time-based access to assets, allowing players to rent items for a specific period.
* [Game Config (Asset)](/content/working-with-assets/how-to/use-an-asset-to-distribute-a-custom-game-config.md): Tweak gameplay or game data dynamically while the game is live.
* [Twitch Drops](/content/twitch-drops.md): Twitch Drops makes it easy to reward your players for watching your game on Twitch.
* [Platform Keys](/content/platform-keys.md): Platform Keys allow you to create and manage game keys that can be distributed to players through other LootLocker systems.
* [User Generated Content (UGC)](/content/ugc-overview.md): Allow players to create, share, and interact with user-generated content, while providing moderation and curation tools through the web console.


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