LootLocker
The BasicsGame SystemsContent ManagementPlayer Management
LootLocker
  • 📌The Basics
    • Getting Started
    • What is LootLocker?
    • Core Concepts
      • Players
      • Assets
      • Character Classes
      • API Types
      • Web Console
      • Stage & Live Environments
      • Glossary
    • Unity Quick Start
      • Install the SDK
      • Configure the SDK
      • Authenticate Your First Player
      • Update the SDK
    • Unreal Quick Start
      • Install & Configure the SDK
        • Older versions
      • Authenticate Your First Player
    • Godot Quick Start
      • Install the SDK
      • Configure the SDK
      • Authenticate Your First Player
      • Update the SDK
    • SDKs
    • Samples
      • Authentication Samples
      • Leaderboard Samples
      • Progression Samples
      • Player Samples
    • Launching Your Game
    • Support
      • Error Codes
      • Unreal Marketplace Plugin Support
  • 🎭Players
    • Overview
    • Authentication
      • How To
        • Guest Login
        • Steam
        • Apple
        • Apple Game Center
        • Google
        • Epic Games
        • PlayStation
        • Meta / Oculus
        • Xbox
        • Nintendo Switch
    • Files
      • How To
        • Manage Files in Web Console
        • Work with Files In-Game
    • Inventory
      • How To
        • Work with Player Inventory
    • Messages
      • How To
        • Configure Messages in Web Console
    • Names
      • How To
        • Work with Player Names
    • Player Manager
      • How To
        • Manage Players through Web Console
        • Manage Players In-Game
        • Use Player Operations
    • Unified Player Accounts
      • How To
        • Configure UPA in Web Console
        • Use Remote Login In-Game
        • Connect Identiy Provider to Player
        • External Provider Linking
        • Transition from Guest Login to Other Provider
        • Disconnect Identity Provider from Player
    • White Label Login
      • How To
        • Configure White Label Login
        • Create a New White Label User
        • Request User Verification
        • Handle Returning Users
        • Start a White Label Session
  • 🪙Commerce
    • Overview
    • Catalogs
      • How To
        • Configure Catalogs in LootLocker Console
        • List all Catalogs
        • Use Catalogs In-Game
        • Setup In-Game Store
    • Currencies
      • How To
        • Configure a Currency in Web Console
        • Use Currencies In-Game
    • DLC Management
      • How To
        • Configure DLC in Web Console
        • Use DLC In-Game
    • Entitlements
      • How To
        • Work with Entitlements In-Game
    • Real Money Purchases
      • How To
        • Configure In-App Purchase in Web Console
        • Make Purchases through Google Play Store
        • Make Purchases through Apple Store
        • Make Purchases through Steam Store
    • Virtual Purchases
    • Wallets
      • How To
        • Manage a Wallet in Web Console
        • Use Wallets In-Game
  • ⚔️Content
    • Overview
    • Assets
      • How To
        • Create & Configure an Asset
        • Organize & Search for Assets
        • Retrieve Assets In-Game
        • Set up Asset Storage Template
        • Check Grant Notifications
        • Set up a Game Config Asset
        • Create a Loot Box
        • Work with Loot Boxes In-Game
        • Create a Drop Table
        • Work with Drop Tables In-Game
        • Create a Rental Asset
        • Work with Rental Assets In-Game
    • User Generated Content (UGC)
      • How To
        • Create UGC In-Game
    • Twitch Drops
  • 🕹️Game Systems
    • Overview
    • Classes & Heroes
      • How To
        • Base Classes
        • Hero Classes
        • Implement Classes In-Game
        • Implement Heroes In-Game
    • Leaderboards
      • How To
        • Configure Leaderboard in Web Console
        • Use Player Leaderboards
        • Use Generic Leaderboards
        • Use Metadata to Store Additional Information
        • Use Scheduled Reset with Rewards
        • Use Leaderboards for Time Based Rankings
      • Leaderboard FAQ
      • GameMaker References
    • Feedback
      • How To
        • Manage Feedback Categories
        • Create Player Feedback
        • Create UGC Feedback
        • Create Game Feedback
        • View and Manage Feedback
    • Progressions
      • How To
        • Create a Progression
        • Game Progressions
        • Player Progressions
        • Class Progressions
        • Asset Instance Progressions
    • Triggers
      • How To
        • Setup a trigger in the Web Console
        • Invoke trigger from game
  • ⛓️Shared Systems
    • Overview
    • Metadata
      • How To
        • Add Metadata in Console
        • Fetch a Single Metadata In-Game
        • Fetch Metadata In-Game by Tags
        • Fetch Metadata In-Game from Multiple Sources
    • Notifications
      • How To
        • List Notifications and Mark as Read In-Game
  • 🗝️Admin
    • Settings
    • User Settings
    • Organization Settings
    • CORS Allowlist
  • ⭕️ Legacy
    • Deprecations
      • Unity SDK Deprecation Log
        • Version 2.1.5 - Migration to Open UPM
        • Version 2.0.0
      • Unreal SDK Deprecation Log
        • Version 4.0.0
        • Version 3.0.0
    • Legacy Storage
    • Legacy Triggers
      • Activate a trigger
      • Create a trigger
    • Legacy Progressions
      • Create a Progression System
      • Use a Progression System In-Game
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On this page
  • Create Heroes
  • Update Heroes
  • List Player Heroes
  • List Game Heroes
  • Get Hero loadout
  • Get Other Players Hero loadout
  • Equip Asset to Default Hero
  • Equip Asset to Hero
  • Unequip Asset from Default Hero
  1. Game Systems
  2. Classes & Heroes
  3. How To

Implement Heroes In-Game

PreviousImplement Classes In-GameNextLeaderboards

Last updated 5 months ago

It is important to note that Hero ID's are Globally unique!

Create Heroes

int heroID = 1;
string heroName = "Mage";

LootLockerSDKManager.CreateHero(heroID, heroName, true,(response) =>
{
    if (!response.success)
    {
        Debug.Log("Could not create Hero");
        return;
    }

});

To see what data gets returned, please refer to our .

Update Heroes

string heroID = "1";
string heroName = "Mage";

LootLockerSDKManager.UpdateHero(heroID, heroName, true, (response) =>
{
    if (!response.success)
    {
        Debug.Log("Could not update Hero");
        return;
    }
});

List Player Heroes

LootLockerSDKManager.ListPlayerHeroes((response) =>
{
    if (!response.success)
    {
        Debug.Log("Could not list Player Heroes");
        return;
    }
});

List Game Heroes

LootLockerSDKManager.GetGameHeroes((response) =>
{
    if (!response.success)
    {
        Debug.Log("Could not get Game Heroes");
        return;
    }
});

Get Hero loadout

LootLockerSDKManager.GetHeroLoadout((response) =>
{
    if (!response.success)
    {
        Debug.Log("Could not get Hero Loadout");
        return;
    }
});

Get Other Players Hero loadout

int heroID = 2;
LootLockerSDKManager.GetOtherPlayersHeroLoadout(heroID, (response) =>
{
    if (!response.success)
    {
        Debug.Log("Could not get Hero Loadout");
        return;
    }

});

Equip Asset to Default Hero

int heroID = 2;
int assetInstanceID = 152;
LootLockerSDKManager.AddAssetToHeroLoadout(heroID, assetInstanceID, (response) =>
{
    if (!response.success)
    {
        Debug.Log("Could not add Asset to Hero Loadout");
        return;
    }

});

Equip Asset to Hero

int heroID = 2;
int assetInstanceID = 152;
LootLockerSDKManager.AddAssetToHeroLoadout(heroID, assetInstanceID, (response) =>
{
    if (!response.success)
    {
        Debug.Log("Could not add Asset to Hero Loadout");
        return;
    }

});

Unequip Asset from Default Hero

string heroID = "2";
int assetInstanceID = 152;
LootLockerSDKManager.RemoveAssetFromHeroLoadout(assetInstanceID, heroID, (response) =>
{
    if (!response.success)
    {
        Debug.Log("Could not unequip Asset to Hero Loadout");
        return;
    }

});
🕹️
refs documentation
Blueprint example of Creating a Hero
Blueprint example of Updating a Hero
Blueprint example of listing player Heroes
Blueprint example of Listing Game Heroes
Blueprint example of Getting Hero Loadout
Blueprint example of getting other Players Hero Loadout
Blueprint example of Equipping an Asset to Hero
Blueprint example of Equipping an Asset to Hero
Blueprint example for unequipping an Asset from Hero