Implement Heroes In-Game
It is important to note that Hero ID's are globally unique!
Create Heroes
Create a Hero Character based on a Hero Class.
int heroID = 1;
string heroName = "Mage";
LootLockerSDKManager.CreateHero(heroID, heroName, true,(response) =>
{
if (!response.success)
{
Debug.Log("Could not create Hero");
return;
}
});To see what data gets returned, please refer to our Reference Documentation.
Update Heroes
Update a Hero's name or default setting.
To see what data gets returned, please refer to our Reference Documentation.
List Player Heroes
Use this API to list all Heroes associated to a player.
To see what data gets returned, please refer to our Reference Documentation.
List Game Heroes
List all Heroes associated to the specific game.
To see what data gets returned, please refer to our Reference Documentation.
Get Hero Loadout
Use this API to retrieve a Loadout of a specific Player Hero.
To see what data gets returned, please refer to our Reference Documentation.
Get Other Player's Hero Loadout
Retrieve another Players' Hero's Loadout.
Equip Asset to Hero
Equip an Asset to a player's Hero.
To see what data gets returned, please refer to our Reference Documentation.
Unequip Asset from Hero
Use this API call to unequip an Asset from a Hero.
To see what data gets returned, please refer to our Reference Documentation.
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