Work with Files In-Game
Retrieving Player Files
Retrieve All Player Files
LootLockerSDKManager.GetAllPlayerFiles((response) =>
{
if (response.success)
{
Debug.Log("Successfully retrieved player files: " + response.items.Length);
}
else
{
Debug.Log("Error retrieving player storage");
}
});Retrieve All Public Files From Another Player
int playerId = 1;
LootLockerSDKManager.GetAllPlayerFiles(playerId, (response) =>
{
if (response.success)
{
Debug.Log("Successfully retrieved player files: " + response.items.Length);
}
else
{
Debug.Log("Error retrieving player storage");
}
});Retrieve Single Player File
Uploading Player Files
Upload a Private Player File From Path
Upload a Public Player File From Path
Upload a Private Player File Using FileStream
Upload a Public Player File Using FileStream
Upload a Private Player File Using Byte Array
Upload a Public Player File Using Byte Array
Updating Player Files
Update a Player File from Path
Update a Player File Using Byte Array
Update a Player File Using FileStream
Deleting Player Files
Delete Player File
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