LootLocker
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LootLocker
  • 📌The Basics
    • Getting Started
    • What is LootLocker?
    • Core Concepts
      • Players
      • Assets
      • Character Classes
      • API Types
      • Web Console
      • Stage & Live Environments
      • Glossary
    • Unity Quick Start
      • Install the SDK
      • Configure the SDK
      • Authenticate Your First Player
      • Update the SDK
    • Unreal Quick Start
      • Install & Configure the SDK
        • Older versions
      • Authenticate Your First Player
    • Godot Quick Start
      • Install the SDK
      • Configure the SDK
      • Authenticate Your First Player
      • Update the SDK
    • SDKs
    • Samples
      • Authentication Samples
      • Leaderboard Samples
      • Progression Samples
      • Player Samples
    • Launching Your Game
    • Support
      • Error Codes
      • Unreal Marketplace Plugin Support
  • 🎭Players
    • Overview
    • Authentication
      • How To
        • Guest Login
        • Steam
        • Apple
        • Apple Game Center
        • Google
        • Epic Games
        • PlayStation
        • Meta / Oculus
        • Xbox
        • Nintendo Switch
    • Files
      • How To
        • Manage Files in Web Console
        • Work with Files In-Game
    • Inventory
      • How To
        • Work with Player Inventory
    • Messages
      • How To
        • Configure Messages in Web Console
    • Names
      • How To
        • Work with Player Names
    • Player Manager
      • How To
        • Manage Players through Web Console
        • Manage Players In-Game
        • Use Player Operations
    • Unified Player Accounts
      • How To
        • Configure UPA in Web Console
        • Use Remote Login In-Game
        • Connect Identiy Provider to Player
        • External Provider Linking
        • Transition from Guest Login to Other Provider
        • Disconnect Identity Provider from Player
    • White Label Login
      • How To
        • Configure White Label Login
        • Create a New White Label User
        • Request User Verification
        • Handle Returning Users
        • Start a White Label Session
  • 🪙Commerce
    • Overview
    • Catalogs
      • How To
        • Configure Catalogs in LootLocker Console
        • List all Catalogs
        • Use Catalogs In-Game
        • Setup In-Game Store
    • Currencies
      • How To
        • Configure a Currency in Web Console
        • Use Currencies In-Game
    • DLC Management
      • How To
        • Configure DLC in Web Console
        • Use DLC In-Game
    • Entitlements
      • How To
        • Work with Entitlements In-Game
    • Real Money Purchases
      • How To
        • Configure In-App Purchase in Web Console
        • Make Purchases through Google Play Store
        • Make Purchases through Apple Store
        • Make Purchases through Steam Store
    • Virtual Purchases
    • Wallets
      • How To
        • Manage a Wallet in Web Console
        • Use Wallets In-Game
  • ⚔️Content
    • Overview
    • Assets
      • How To
        • Create & Configure an Asset
        • Organize & Search for Assets
        • Retrieve Assets In-Game
        • Set up Asset Storage Template
        • Check Grant Notifications
        • Set up a Game Config Asset
        • Create a Loot Box
        • Work with Loot Boxes In-Game
        • Create a Drop Table
        • Work with Drop Tables In-Game
        • Create a Rental Asset
        • Work with Rental Assets In-Game
    • User Generated Content (UGC)
      • How To
        • Create UGC In-Game
    • Twitch Drops
  • 🕹️Game Systems
    • Overview
    • Classes & Heroes
      • How To
        • Base Classes
        • Hero Classes
        • Implement Classes In-Game
        • Implement Heroes In-Game
    • Leaderboards
      • How To
        • Configure Leaderboard in Web Console
        • Use Player Leaderboards
        • Use Generic Leaderboards
        • Use Metadata to Store Additional Information
        • Use Scheduled Reset with Rewards
        • Use Leaderboards for Time Based Rankings
      • Leaderboard FAQ
      • GameMaker References
    • Feedback
      • How To
        • Manage Feedback Categories
        • Create Player Feedback
        • Create UGC Feedback
        • Create Game Feedback
        • View and Manage Feedback
    • Progressions
      • How To
        • Create a Progression
        • Game Progressions
        • Player Progressions
        • Class Progressions
        • Asset Instance Progressions
    • Triggers
      • How To
        • Setup a trigger in the Web Console
        • Invoke trigger from game
  • ⛓️Shared Systems
    • Overview
    • Metadata
      • How To
        • Add Metadata in Console
        • Fetch a Single Metadata In-Game
        • Fetch Metadata In-Game by Tags
        • Fetch Metadata In-Game from Multiple Sources
    • Notifications
      • How To
        • List Notifications and Mark as Read In-Game
  • 🗝️Admin
    • Settings
    • User Settings
    • Organization Settings
    • CORS Allowlist
  • ⭕️ Legacy
    • Deprecations
      • Unity SDK Deprecation Log
        • Version 2.1.5 - Migration to Open UPM
        • Version 2.0.0
      • Unreal SDK Deprecation Log
        • Version 4.0.0
        • Version 3.0.0
    • Legacy Storage
    • Legacy Triggers
      • Activate a trigger
      • Create a trigger
    • Legacy Progressions
      • Create a Progression System
      • Use a Progression System In-Game
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On this page
  • Guest Login (LootLocker Identifier)
  • In-Engine
  • Web Console
  • Guest Login (Unique Identifier)
  • In-Engine
  • Web Console
  • White Label Login
  • In-Engine
  • Web Console
  1. The Basics
  2. Samples

Authentication Samples

PreviousSamplesNextLeaderboard Samples

Last updated 1 month ago

Guest Login (LootLocker Identifier)

is the most basic type of authentication LootLocker provides as no identity verification is required by the player. This type of authentication is common in mobile games, game jam games, or for guest sessions and smaller games. LootLocker also supports and authentication methods.

This sample can be found in our under the name 1a - GuestLoginLootLockerIdentifier

This SDK Sample demonstrates Guest Login in action where LootLocker provides the player identifier which is then stored in the PlayerPrefs file. Should the player delete the game, then they will lose access to their game profile.

In-Engine

In this sample the Player ID displayed is the ID you are assigned by LootLocker when creating a session for the first time.

Web Console

Guest Login (Unique Identifier)

This sample is similar to the previous Guest Login SDK Sample, however the unique identifier used in this sample is linked to the player's device instead of an identifier provided by LootLocker.

In-Engine

In this sample the Player ID displayed is based on your device's unique identifier.

Web Console

White Label Login

This sample demonstrates both the new and existing user experience.

In-Engine

As a new user you can create an account and will shortly thereafter receive an account verification email. Once you've created an account you can use the existing user fields to login to your account.

Web Console

The only web console configuration necessary for this sample is to enable located in Game Settings -> Platforms.

is the most basic type of authentication LootLocker provides as no identity verification is required by the player. This type of authentication is common in mobile games, game jam games, or for guest sessions and smaller games. LootLocker also supports and authentication methods.

This sample can be found in our under the name 1b - GuestLoginUniqueIdentifier

The only web console configuration necessary for this sample is to enable located in Game Settings -> Platforms.

LootLocker's system provides you with an out-of-the-box custom game account system where players can create an account for your game with their email address (or username) and password. This system includes email verification and password reset functionality. LootLocker also supports and authentication methods.

This sample can be found in our under the name 5 - WhiteLabel

is configured by navigating to Game Settings -> Platforms. In this menu you can select the name and reply-to email address used when a player creates an account as well as a few other settings.

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Guest Login
Guest Login
Platform Login
White Label Login
Guest Login
White Label Login
Guest Login
Platform Login
White Label Login
Guest Login
Platform Login
White Label Login
SDK
SDK
SDK