LootLocker
The BasicsGame SystemsContent ManagementPlayer Management
LootLocker
  • 📌The Basics
    • Getting Started
    • What is LootLocker?
    • Core Concepts
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    • Unity Quick Start
      • Install the SDK
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    • Unreal Quick Start
      • Install & Configure the SDK
        • Older versions
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    • Godot Quick Start
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    • Files
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      • How To
        • Work with Player Inventory
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        • Configure Messages in Web Console
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      • How To
        • Work with Player Names
    • Player Manager
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      • How To
        • Configure UPA in Web Console
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        • External Provider Linking
        • Transition from Guest Login to Other Provider
        • Disconnect Identity Provider from Player
    • White Label Login
      • How To
        • Configure White Label Login
        • Create a New White Label User
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        • Start a White Label Session
  • 🪙Commerce
    • Overview
    • Catalogs
      • How To
        • Configure Catalogs in LootLocker Console
        • List all Catalogs
        • Use Catalogs In-Game
        • Setup In-Game Store
    • Currencies
      • How To
        • Configure a Currency in Web Console
        • Use Currencies In-Game
    • DLC Management
      • How To
        • Configure DLC in Web Console
        • Use DLC In-Game
    • Entitlements
      • How To
        • Work with Entitlements In-Game
    • Real Money Purchases
      • How To
        • Configure In-App Purchase in Web Console
        • Make Purchases through Google Play Store
        • Make Purchases through Apple Store
        • Make Purchases through Steam Store
    • Virtual Purchases
    • Wallets
      • How To
        • Manage a Wallet in Web Console
        • Use Wallets In-Game
  • ⚔️Content
    • Overview
    • Assets
      • How To
        • Create & Configure an Asset
        • Organize & Search for Assets
        • Retrieve Assets In-Game
        • Set up Asset Storage Template
        • Check Grant Notifications
        • Set up a Game Config Asset
        • Create a Loot Box
        • Work with Loot Boxes In-Game
        • Create a Drop Table
        • Work with Drop Tables In-Game
        • Create a Rental Asset
        • Work with Rental Assets In-Game
    • User Generated Content (UGC)
      • How To
        • Create UGC In-Game
    • Twitch Drops
  • 🕹️Game Systems
    • Overview
    • Classes & Heroes
      • How To
        • Base Classes
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        • Implement Classes In-Game
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    • Leaderboards
      • How To
        • Configure Leaderboard in Web Console
        • Use Player Leaderboards
        • Use Generic Leaderboards
        • Use Metadata to Store Additional Information
        • Use Scheduled Reset with Rewards
        • Use Leaderboards for Time Based Rankings
      • Leaderboard FAQ
      • GameMaker References
    • Feedback
      • How To
        • Manage Feedback Categories
        • Create Player Feedback
        • Create UGC Feedback
        • Create Game Feedback
        • View and Manage Feedback
    • Progressions
      • How To
        • Create a Progression
        • Game Progressions
        • Player Progressions
        • Class Progressions
        • Asset Instance Progressions
    • Triggers
      • How To
        • Setup a trigger in the Web Console
        • Invoke trigger from game
  • ⛓️Shared Systems
    • Overview
    • Metadata
      • How To
        • Add Metadata in Console
        • Fetch a Single Metadata In-Game
        • Fetch Metadata In-Game by Tags
        • Fetch Metadata In-Game from Multiple Sources
    • Notifications
      • How To
        • List Notifications and Mark as Read In-Game
  • 🗝️Admin
    • Settings
    • User Settings
    • Organization Settings
    • CORS Allowlist
  • ⭕️ Legacy
    • Deprecations
      • Unity SDK Deprecation Log
        • Version 2.1.5 - Migration to Open UPM
        • Version 2.0.0
      • Unreal SDK Deprecation Log
        • Version 4.0.0
        • Version 3.0.0
    • Legacy Storage
    • Legacy Triggers
      • Activate a trigger
      • Create a trigger
    • Legacy Progressions
      • Create a Progression System
      • Use a Progression System In-Game
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On this page
  • Specifying Rental Tier
  • Activate Rental Asset
  1. Content
  2. Assets
  3. How To

Work with Rental Assets In-Game

PreviousCreate a Rental AssetNextUser Generated Content (UGC)

Last updated 9 months ago

To learn about rental assets in general, please see our

Specifying Rental Tier

As you can create multiple tiers of a Rental Asset, it is important to set up the correct tier for your purpose. In this scenario, we have a Rental Asset that will increase the Strength of a player for a limited time and we choose to give it to them through a .

Here we have two tiers, Small boost and Big boost, with different durations.

In our Trigger, we choose to Add Reward and find the Rental Asset that we named Extra Strength, below that, the different tiers will show up. Select the one you want to give and it will give that Rental Asset once the Trigger is triggered.

After the player has retrieved the Rental Asset, to use the boost, we must activate the Rental Asset, as shown below.

Activate Rental Asset

To activate a Rental Asset that a player possesses you can call this method:

private int assetInstanceID = 86;

LootLockerSDKManager.ActivateRentalAsset(assetInstanceID, (response) =>
{
    if (response.success)
    {
        Debug.Log("Successfully activated rental asset");
    }
    else
    {
        Debug.Log("Error activating rental asset");
    }
});
⚔️
introduction to rental assets
Trigger
Blueprint example of activating a rental asset