Retrieve Assets In-Game

In this How-to we will demonstrate how to fetch an Asset from the backend to be displayed in your game.

Prerequisites

  • A LootLocker account

  • A created game in the web console

  • An active Asset

Retrieve Asset

To start retrieving assets you can run following:

int count = 10;
LootLockerSDKManager.GetAssetListWithCount(count, (response) =>
{
    if (response.success)
    {
        Debug.Log("Successfully retrieved " + response.assets.Length + " assets");
    }
    else
    {
        Debug.Log("Error retrieving assets");
    }
});

After the initial method has completed retrieving assets you can call this method to get more:

If you want to retrieve all you assets you can keep calling the method until you stop receiving assets.

After finishing retrieving the assets you need, it's best practice to run the following code, as if you try to get assets later, you might start from your previous last retrieved asset.

Retrieve Assets With Filter

Retrieve Assets by IDs

If you already know the IDs of the assets you wish to get, you can use this method to retrieve them specifically.

Retrieve Favourite Assets

Add Favorite Asset

Remove Favourite Asset

Working With Assets For Player in Game

Get All Key Value Pairs to an Instance

Get A Key Value Pair By Id

Create A Key Value Pair

Update One Or More Key Value Pairs

Delete Key Value Pair

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