# Use DLC In-Game

{% hint style="warning" %}
The following tutorial assumes you have already set up your game and made your first API calls. To learn how to do that, visit the [Getting Started](https://docs.lootlocker.com/the-basics/readme#4-authenticate-your-first-player) guide.
{% endhint %}

### Initiate DLC Migrations

If you want to manually trigger a DLC migration you can use this code:

{% tabs %}
{% tab title="Unity" %}

```csharp
LootLockerSDKManager.InitiateDLCMigration((response) =>
{
    if (response.success)
    {
        Debug.Log("Successfully initiated DLC migrations");
    }
    else
    {
        Debug.Log("Error initiating DLC migrations");
    }
});
```

{% endtab %}

{% tab title="Unreal" %}

<figure><img src="/files/mqUyw9stYQtE6krSNdPq" alt=""><figcaption><p><a href="https://blueprintue.com/blueprint/lho-dh-q/">Blueprint example of Initiating DLC Migration</a></p></figcaption></figure>
{% endtab %}
{% endtabs %}

### Get DLCs Migrated

To see what DLCs the player have already migrated

{% tabs %}
{% tab title="Unity" %}

```csharp
 LootLockerSDKManager.GetDLCMigrated((response) =>
{
    if (response.success)
    {
        Debug.Log("Successfully received migrated DLCs");
    }
    else
    {
        Debug.Log("Error receiving migrated DLCs");
    }
});
```

{% endtab %}

{% tab title="Unreal" %}

<figure><img src="/files/Gj45fHoxbmK1KakWOYVW" alt=""><figcaption><p><a href="https://blueprintue.com/blueprint/83re3d_1/">Blueprint example of Getting DLCs</a></p></figcaption></figure>
{% endtab %}
{% endtabs %}


---

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```
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