Create UGC In-Game
Last updated
Last updated
In this How-to, we’ll go through the process of creating a UGC asset candidate, adding some information to it and promoting it to a UGC asset that can be viewed by all players in your game.
Optional
A context to use for the newly created UGC, if none is provided
The first thing a user needs to do is to create an asset candidate, which is the “working state” of UGC in LootLocker.
After the asset candidate has been created you have several ways of modifying it:
When you are satisfied with the changes to the asset candidate, you simply call the UpdatingAnAssetCandidate()
function again, and change the isCompleted
bool to true
and the asset candidate will then be promoted to a UGC asset to be viewed by all your players.
See the for a list of supported properties
See the for a list of supported update properties
In this How-to, we’ve created a UGC asset candidate, added some information to it and promoted it to an asset. If UGC moderation is enabled in your game, the newly generated asset will show up in the in the web console for you to take action on, and otherwise it will be available instantly to all your players by using any of the . With UGC it can also be a good idea to add a way for players to .