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LootLocker
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  • πŸͺ™Commerce
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        • Use Metadata to Store Additional Information
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    • Triggers
      • How To
        • Setup a trigger in the Web Console
        • Invoke trigger from game
  • ⛓️Shared Systems
    • Overview
    • Metadata
      • How To
        • Add Metadata in Console
        • Fetch a Single Metadata In-Game
        • Fetch Metadata In-Game by Tags
        • Fetch Metadata In-Game from Multiple Sources
    • Notifications
      • How To
        • List Notifications and Mark as Read In-Game
  • πŸ—οΈAdmin
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  • ⭕️ Legacy
    • Deprecations
      • Unity SDK Deprecation Log
        • Version 2.1.5 - Migration to Open UPM
        • Version 2.0.0
      • Unreal SDK Deprecation Log
        • Version 4.0.0
        • Version 3.0.0
    • Legacy Storage
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      • Activate a trigger
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    • Legacy Progressions
      • Create a Progression System
      • Use a Progression System In-Game
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On this page
  • Prerequisites
  • Fetching by tags
  • Calling the function
  • Conclusion
  1. Shared Systems
  2. Metadata
  3. How To

Fetch Metadata In-Game by Tags

PreviousFetch a Single Metadata In-GameNextFetch Metadata In-Game from Multiple Sources

Last updated 7 months ago

In this How-to, we will fetch all metadata on a specific leaderboard by using tags.

Prerequisites

  • A LootLocker account and a created game

Fetching by tags

When fetching metadata by tags, you need to provide 3 things:

  • A ulid: (can be retrieved through the or in the depending on the feature) of the item to fetch metadata for

    • For example: 01J96M0BX1GGTPP2QDRCBV3FW2

  • The tags: of the desired metadata

    • For example: warrior, global

  • A source type

    • One of the following: , , ,

Calling the function

When fetching metadata by tags, a key can be added, but will supersede the tag, so if you want to search by tags it’s best to avoid using keys and vice versa. When fetching metadata by tags you will get all metadata on that object with the same corresponding tag(s).

// Available sources are: reward, leaderboard, catalog_item, progression, currency,
LootLockerMetadataSources sourceType = LootLockerMetadataSources.progression;

// The ulid of the source you are trying to fetch metadata for
string sourceID = "01J96M0BX1GGTPP2QDRCBV3FW2";

// The tags of the metadata that you want to fetch
string[] tags = {"warrior", "global" };

// Base64 can be set to content_type 'application/x-redacted', use this to avoid accidentally fetching large data files
bool ignoreFiles = true;

LootLockerSDKManager.ListMetadataWithTags(sourceType, sourceID, tags, (response) =>
{
    if (response.success)
    {
        // If it succeeded, display all fetched metadata in the console
        Debug.Log("Metadata result:");
        foreach (var entry in response.entries)
        {
            string value = "";
            Debug.Log(entry.key+": "+entry.TryGetValueAsString(out value));
        }
    }
    else
    {
        // If it failed, output the error to the console
        Debug.Log(response.errorData.message);
    }
}, ignoreFiles);

Coming soon

curl -X GET 'https://api.lootlocker.io/game/metadata/source/catalog_item/id/{ulid}?tags={tags}&ignore_files={bool}' \
    -H 'x-session-token: your_token_here' \

Conclusion

Check out our for more ways of handling the received metadata entries.

In this How-to we’ve fetched multiple metadata entries that were created in the by using tags. Metadata also provides the possibility to fetch a in game or Fetch metadata in game from .

⛓️
A feature with at least one type of metadata
An active Game Session
web console
SDK's
Progression
leaderboard
catalog_item
currency
SDK
web console
single metadata
multiple sources