LootLocker
The BasicsGame SystemsContent ManagementPlayer Management
LootLocker
  • 📌The Basics
    • Getting Started
    • What is LootLocker?
    • Core Concepts
      • Players
      • Assets
      • Character Classes
      • API Types
      • Web Console
      • Stage & Live Environments
      • Glossary
    • Unity Quick Start
      • Install the SDK
      • Configure the SDK
      • Authenticate Your First Player
      • Update the SDK
    • Unreal Quick Start
      • Install & Configure the SDK
        • Older versions
      • Authenticate Your First Player
    • Godot Quick Start
      • Install the SDK
      • Configure the SDK
      • Authenticate Your First Player
      • Update the SDK
    • SDKs
    • Samples
      • Authentication Samples
      • Leaderboard Samples
      • Progression Samples
      • Player Samples
    • Launching Your Game
    • Support
      • Error Codes
      • Unreal Marketplace Plugin Support
  • 🎭Players
    • Overview
    • Authentication
      • How To
        • Guest Login
        • Steam
        • Apple
        • Apple Game Center
        • Google
        • Epic Games
        • PlayStation
        • Meta / Oculus
        • Xbox
        • Nintendo Switch
    • Files
      • How To
        • Manage Files in Web Console
        • Work with Files In-Game
    • Inventory
      • How To
        • Work with Player Inventory
    • Messages
      • How To
        • Configure Messages in Web Console
    • Names
      • How To
        • Work with Player Names
    • Player Manager
      • How To
        • Manage Players through Web Console
        • Manage Players In-Game
        • Use Player Operations
    • Unified Player Accounts
      • How To
        • Configure UPA in Web Console
        • Use Remote Login In-Game
        • Connect Identiy Provider to Player
        • External Provider Linking
        • Transition from Guest Login to Other Provider
        • Disconnect Identity Provider from Player
    • White Label Login
      • How To
        • Configure White Label Login
        • Create a New White Label User
        • Request User Verification
        • Handle Returning Users
        • Start a White Label Session
  • 🪙Commerce
    • Overview
    • Catalogs
      • How To
        • Configure Catalogs in LootLocker Console
        • List all Catalogs
        • Use Catalogs In-Game
        • Setup In-Game Store
    • Currencies
      • How To
        • Configure a Currency in Web Console
        • Use Currencies In-Game
    • DLC Management
      • How To
        • Configure DLC in Web Console
        • Use DLC In-Game
    • Entitlements
      • How To
        • Work with Entitlements In-Game
    • Real Money Purchases
      • How To
        • Configure In-App Purchase in Web Console
        • Make Purchases through Google Play Store
        • Make Purchases through Apple Store
        • Make Purchases through Steam Store
    • Virtual Purchases
    • Wallets
      • How To
        • Manage a Wallet in Web Console
        • Use Wallets In-Game
  • ⚔️Content
    • Overview
    • Assets
      • How To
        • Create & Configure an Asset
        • Organize & Search for Assets
        • Retrieve Assets In-Game
        • Set up Asset Storage Template
        • Check Grant Notifications
        • Set up a Game Config Asset
        • Create a Loot Box
        • Work with Loot Boxes In-Game
        • Create a Drop Table
        • Work with Drop Tables In-Game
        • Create a Rental Asset
        • Work with Rental Assets In-Game
    • User Generated Content (UGC)
      • How To
        • Create UGC In-Game
    • Twitch Drops
  • 🕹️Game Systems
    • Overview
    • Classes & Heroes
      • How To
        • Base Classes
        • Hero Classes
        • Implement Classes In-Game
        • Implement Heroes In-Game
    • Leaderboards
      • How To
        • Configure Leaderboard in Web Console
        • Use Player Leaderboards
        • Use Generic Leaderboards
        • Use Metadata to Store Additional Information
        • Use Scheduled Reset with Rewards
        • Use Leaderboards for Time Based Rankings
      • Leaderboard FAQ
      • GameMaker References
    • Feedback
      • How To
        • Manage Feedback Categories
        • Create Player Feedback
        • Create UGC Feedback
        • Create Game Feedback
        • View and Manage Feedback
    • Progressions
      • How To
        • Create a Progression
        • Game Progressions
        • Player Progressions
        • Class Progressions
        • Asset Instance Progressions
    • Triggers
      • How To
        • Setup a trigger in the Web Console
        • Invoke trigger from game
  • ⛓️Shared Systems
    • Overview
    • Metadata
      • How To
        • Add Metadata in Console
        • Fetch a Single Metadata In-Game
        • Fetch Metadata In-Game by Tags
        • Fetch Metadata In-Game from Multiple Sources
    • Notifications
      • How To
        • List Notifications and Mark as Read In-Game
  • 🗝️Admin
    • Settings
    • User Settings
    • Organization Settings
    • CORS Allowlist
  • ⭕️ Legacy
    • Deprecations
      • Unity SDK Deprecation Log
        • Version 2.1.5 - Migration to Open UPM
        • Version 2.0.0
      • Unreal SDK Deprecation Log
        • Version 4.0.0
        • Version 3.0.0
    • Legacy Storage
    • Legacy Triggers
      • Activate a trigger
      • Create a trigger
    • Legacy Progressions
      • Create a Progression System
      • Use a Progression System In-Game
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On this page
  • Search for Players
  • Retrieving player information
  • Public/Private Profile
  1. 🎭Players
  2. Player Manager
  3. How To

Manage Players In-Game

PreviousManage Players through Web ConsoleNextUse Player Operations

Last updated 2 months ago

Search for Players

To search for a player, simply enter their Platform ID into the search bar and press Enter. If the player, or multiple players are found, LootLocker will display their profiles below the search bar. Click View to load the player's profile.

Retrieving player information

From the web console you can use the view button on players to view a specific player.

From here it's possible to give players assets and change player storage items.

Retrieve Player Information in Game

Retrieving player info from your game returns information about level and account balance. See our progression how-to for how to use this in the SDK

Public/Private Profile

This is currently used to disable any inventory integration with Steam.

Setting a players profile to private also hides their Steam items attached to your game from their Steam profile.

Change Public/Private Profile in Game

See the following examples for how to change from/to public and profile for a player.

// Set to private
LootLockerSDKManager.SetProfilePrivate((response) =>
{
    if (response.success)
    {
        Debug.Log("profile successfully to private");
    }
    else
    {
        Debug.Log("failed setting profile to private");
    }
});

// Set to public
LootLockerSDKManager.SetProfilePublic((response) =>
{
    if (response.success)
    {
        Debug.Log("profile successfully to public");
    }
    else
    {
        Debug.Log("failed setting profile to public");
    }
});

# Set to private
var response = await LL_Players.SetPlayerProfilePublic.new().send()
if(!response.success) :
    # Request failed, handle errors
    pass
else:
    # Request succeeded, use response as applicable in your game logic
    pass

# Set to public
var response = await LL_Players.SetPlayerProfilePrivate.new().send()
if(!response.success) :
    # Request failed, handle errors
    pass
else:
    # Request succeeded, use response as applicable in your game logic
    pass

Set to Public

curl -X POST "https://api.lootlocker.io/game/v1/player/profile/public" \
  -H "x-session-token: your_token_here"

Example response:

{
  "success": true
}

Set to Private

curl -X DELETE "https://api.lootlocker.io/game/v1/player/profile/public" \
  -H "x-session-token: your_token_here"

Example response:

{
  "success": true
}
Switch between public and private profile
Blueprint example of setting profile to private
Blueprint example of setting profile to public