Create Player Feedback
In this How-to, we'll go through how to report a Player.
Prerequisites
Retrieve Category IDs
Before we can create the Feedback report, we first need to find the category to report the player under.
If you only have a single category, you could manually retrieve the category ID from the LootLocker Console. However, if you have multiple categories, you should list the categories and let the player choose which category to report under.
To retrieve all the categories, we can use the following code:
public void RetrieveCategoryIDs()
{
LootLockerSDKManager.ListPlayerFeedbackCategories((response) =>
{
if (!response.success)
{
// Replace this with your own error handling
Debug.Log("Could not list player related feedback categories");
Debug.Log(response.errorData.ToString());
return;
}
// Replace this section with your own UI to let the player choose the category
foreach (var category in response.categories)
{
Debug.Log(category.name + "\n"
+ category.description + "\n"
+ category.id);
}
});
}
Send Player Report
Now that we have the category ID, we can send the player report.
To send a player report, we need to provide the following information:
The category ID
The ULID of the player being reported
Optionally a description, which can be entered by the player, or filled in by the game
public void SendPlayerReport()
{
string cateogryID = "category_id_here";
string reportedPlayerULID = "player_id_here";
string description = "The Player had an inappropiate profile picture";
LootLockerSDKManager.SendPlayerFeedback(reportedPlayerULID, description, cateogryID, (response) =>
{
if (!response.success)
{
// Replace this with your own error handling
Debug.Log("Could not report player");
Debug.Log(response.errorData.ToString());
return;
}
// Replace this with your own success handling
Debug.Log("Report sent to LootLocker");
});
}
Conclusion
In this How-to, we've gone through how to list categories and report a player. If you want to learn more you can read our Create Game Feedback or Create UGC Feedback How-to's.
Last updated