Fetch a Single Metadata In-Game

In this How-to, we will fetch a single metadata entry from a leaderboard and output it to the console.

Prerequisites

Fetching Metadata

When fetching a single metadata, you need to provide 3 things:

  • A ulid: (can be retrieved through the web console or in the SDK's depending on the feature) of the item to fetch metadata for

    • For example: 01J96M0BX1GGTPP2QDRCBV3FW2

  • A key: of the desired metadata

    • For example: icon

  • A source type

Fetching the metadata

When fetching the metadata by key, you simply call the function and display or handle the data.

// Available sources are: reward, leaderboard, catalog_item, progression, currency,
LootLockerMetadataSources sourceType = LootLockerMetadataSources.leaderboard;

// The ulid of the source you are trying to fetch metadata for
string sourceID = "01J96M0BX1GGTPP2QDRCBV3FW2";

// The key of the source that you want to fetch
string key = "info";

// Base64 can be set to content_type "application/x-redacted", use this to avoid accidentally fetching large data files
bool ignoreFiles = true;
LootLockerSDKManager.GetMetadata(sourceType, sourceID, key, (response) =>
{
    if(response.success)
    {
        // If it succeeded, dispaly the fetched metadata in the console
        string value = "";
        response.entry.TryGetValueAsString(out value);
        Debug.Log("Metadata result:"+ value);
    }
    else
    {
        // If it failed, output the error to the console
        Debug.Log(response.errorData.message);
    }
}, ignoreFiles);

Check out our SDK for more ways of handling the received metadata entries.

Conclusion

In this How-to we’ve fetched a single metadata entry that was created in the web console. Apart from getting just one single data entry with metadata, you also have the possibility to Fetch metadata in game by tags or fetch metadata in game from multiple sources.

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