Use Remote Login In-Game
Remote login makes it easy to start LootLocker sessions on devices where it's hard to enter their credentials, like on console. It also enables games to easily implement 1st party provider authentication without having to spend a long time manually implementing it into their game client.
Pre-requisites
The Remote Login Flow
The remote login flow consists of the following steps:
Initiate the remote login process, which will return a URL and QR code the player can use to log in
The player visits the URL and logs in using their preffered identity provider
Game client polls the server to check if the player has logged in yet
Once the player has logged in, the poll will return a success response with a LootLocker session and a refresh token
The next time the player opens the game, the refresh token can be used to start a new session without the player having to go through the full flow again
Starting a Remote Session
As this function requires three separate callbacks, it is easier to manage them as following:
Cancel the remote login process
If we for some reason want to cancel the process mid way, this is how we can do it.
LootLockerSDKManager.StartRemoteSession
returns a Guid which we can later use to cancel the remote session start process.
Use the Refresh Token to Start a Session
In the response while creating our remote session we get a refresh token back. This token can be used to start a new session without the player having to go through the full flow again.
With manually stored refresh token:
Conclusion
In this how-to we've shown how to start and manage remote sessions from your game. If you want to learn more about UPA you can read about Connected Accounts or the general Unified Player Account page.
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