Configure Trigger in the Web Console
In this How-to, we’ll go through the process of creating and configuring a Trigger in the Web Console
Prerequisites
Something to reward the player with: an asset, a currency or a progression
Creating a Trigger
First, navigate to Systems -> Triggers

Click Add Trigger and input the information for the trigger:
Name: A name for the trigger
Key: The key for this trigger to be used in game to invoke it
Trigger Limits
Unlimited: The player can invoke this trigger as many times as they want
Limited: The player can invoke this trigger as many times as the limit is set
Reward: One or multiple of the following: an asset, a currency, a progression reset or progression points.
Adding Player Segments
Player Segments let you target a Trigger to specific groups of players based on their behavior, activity, platform usage, or play history. To activate a Trigger, a player must qualify for all conditions within a single Segment. If multiple Segments are added to a Trigger, they are evaluated as an OR condition. This means a player only needs to qualify for one of the attached Segments to receive the Trigger reward.

To add a Segment, click Add Segment.
To learn more about configuring Segments, see the Segments documentation.
Adding Rewards
Click Add Reward to display the Rewards modal. Select a single reward from the list of avilable rewards or select multiple rewards and create a Reward Group.
Once you're done selecting rewards, click Save to enable the Trigger for use in your game.
Conclusion
In this How-to, we’ve created a trigger in the web console and added rewards and segments to it. Now that you have a trigger, the next logical step is to call it from your game.
Last updated
Was this helpful?
