# Configure Trigger in the Web Console

In this How-to, we’ll go through the process of creating and configuring a Trigger in the Web Console

### Prerequisites

* [A LootLocker account and a created game](https://lootlocker.com/sign-up)
* Something to reward the player with: [an asset](/content/working-with-assets.md), a [currency](https://github.com/lootlocker/gitbook-sync/blob/main/commerce/currencies.md) or a [progression](/game-systems/progressions.md)

### Creating a Trigger

First, navigate to **Systems** -> **Triggers**

<figure><img src="/files/uYI59YPurIWSLpiuEwd7" alt="Creating and adding information on two triggers."><figcaption></figcaption></figure>

Click **Add Trigger** and input the information for the trigger:

* **Name**: A name for the trigger
* **Key**: The key for this trigger to be used in game to invoke it

### Trigger Limits

* **Unlimited**: The player can invoke this trigger as many times as they want
* **Limited**: The player can invoke this trigger as many times as the limit is set
* **Reward**: One or multiple of the following: an [asset](/content/working-with-assets.md), a [currency](https://github.com/lootlocker/gitbook-sync/blob/main/commerce/currencies.md), a [progression reset](/game-systems/progressions.md) or [progression points](/game-systems/progressions.md).

### Adding Player Segments

Player Segments let you target a Trigger to specific groups of players based on their behavior, activity, platform usage, or play history. To activate a Trigger, a player must qualify for all conditions within a single Segment. If multiple Segments are added to a Trigger, they are evaluated as an OR condition. This means a player only needs to qualify for one of the attached Segments to receive the Trigger reward.

![](/files/HQ0kEOnCT7TdYCuYFF6R)

To add a Segment, click Add Segment.

To learn more about configuring Segments, see the [Segments](/shared-systems/player-segments.md) documentation.

### Adding Rewards

Click Add Reward to display the Rewards modal. Select a single reward from the list of avilable rewards or select multiple rewards and create a Reward Group.

Once you're done selecting rewards, click **Save** to enable the Trigger for use in your game.

### Conclusion

In this How-to, we’ve created a trigger in the web console and added rewards and segments to it. Now that you have a trigger, the next logical step is to [call it from your game](/game-systems/triggers/how-to/invoke-trigger-in-game.md).


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