Game Progressions
Last updated
Last updated
Game progressions are all of the progressions defined for your game in the Web Console.
You can create as many progressions with as many tiers and rewards as your game needs, go wild!
This section shows you how to fetch progressions, tiers and rewards in your game.
Count can be used to limit the number of entries returned.
You can use "after" parameter to paginate if your game has many progressions.
Count can be used to limit the number of entries returned.
You can use "after" parameter to paginate if your progression has many tiers.
Above is an example of how to implement retrieval of multiple progressions using blueprints in Unreal Engine. For an example you can copy and paste into your editor, .
The response is a list of progressions as well as pagination data (for information on how to use that see ). The returned progressions contain the needed information on each progression that you may want to use for display or flow control.
Above is an example of how to implement retrieval of multiple progressions supplying a count to limit the number of progressions to receive and supplying a cursor into the after parameter to paginate using blueprints in Unreal Engine. For an example you can copy and paste into your editor, .
Above is an example of how to implement retrieval of progression tiers using blueprints in Unreal Engine. For an example you can copy and paste into your editor, .
The response also contains pagination data (for information on how to use that see ).
Above is an example of how to implement retrieval of progression tiers supplying a count to limit the number of progressioniers to receive and supplying a cursor into the after parameter to paginate using blueprints in Unreal Engine. For an example you can copy and paste into your editor, .