Before we can create the Feedback report, we first need to find the category to report the content under.
If you only have a single category, you could manually retrieve the category ID from the LootLocker Console. However, if you have multiple categories, you should list the categories and let the player choose which category to report under.
When working with Category IDs manually in your code, be aware that switching between environments (e.g. development, staging, production) requires you to modify which ID is used in your game code. This is not the case when using the endpoint to list the categories.
To retrieve all the categories, we can use the following code:
Find Category ID for UGC Reports
public void RetrieveCategoryIDs()
{
LootLockerSDKManager.ListUGCFeedbackCategories((response) =>
{
if (!response.success)
{
// Replace this with your own error handling
Debug.Log("Could not list UGC related feedback categories");
Debug.Log(response.errorData.ToString());
return;
}
// Replace this section with your own UI to let the player choose the category
foreach (var category in response.categories)
{
Debug.Log(category.name + "\n"
+ category.description + "\n"
+ category.id);
}
});
}
Now that we have the category ID, we can send the UGC report.
To send a UGC report, we need to provide the following information:
The category ID
The ULID of the Asset being reported
Optionally a description, which can be entered by the player or filled in by the game
public void SendUGCReport()
{
string categoryID = "category_id_here";
string reportDescription = "This asset is incomplete";
string ugcUlid = "asset_ulid_here";
LootLockerSDKManager.SendUGCFeedback(ugcUlid, reportDescription, categoryID, (response) =>
{
if (!response.success)
{
// Replace this with your own error handling
Debug.Log("Could not report UGC");
Debug.Log(response.errorData.ToString());
return;
}
// Replace this with your own success handling
Debug.Log("Report sent to LootLocker");
});
}
In this How-to, we've gone through how to list categories and report UGC. If you want to learn more you can read our Create Game Feedback or Create Player Feedback How-to's.