LootLocker
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LootLocker
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      • How To
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        • Disconnect Identity Provider from Player
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        • Work with Rental Assets In-Game
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  • 🕹️Game Systems
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    • Leaderboards
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        • Setup a trigger in the Web Console
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  • ⛓️Shared Systems
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        • Add Metadata in Console
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  • 🗝️Admin
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  • ⭕️ Legacy
    • Deprecations
      • Unity SDK Deprecation Log
        • Version 2.1.5 - Migration to Open UPM
        • Version 2.0.0
      • Unreal SDK Deprecation Log
        • Version 4.0.0
        • Version 3.0.0
    • Legacy Storage
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      • Activate a trigger
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    • Legacy Progressions
      • Create a Progression System
      • Use a Progression System In-Game
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On this page
  • Prerequisites
  • List Connected Accounts
  • Disconnect Account
  • Conclusion
  1. Players
  2. Unified Player Accounts
  3. How To

Disconnect Identity Provider from Player

PreviousTransition from Guest Login to Other ProviderNextWhite Label Login

Last updated 14 days ago

Sometimes we or the player want to disconnect an identity provider from their account. In this how-to we'll explain how to disconnect a provider from a player's account in a safe manner.

Prerequisites

Before we begin, ensure you have the following:

  • An active LootLocker session with multiple connected providers

To learn how to connect providers to a player's account, you can read our documentation on

List Connected Accounts

We first get a list of connected accounts to see which providers are connected to the player's account.

LootLockerSDKManager.ListConnectedAccounts((response) =>
{
    // Optional handling of case where only 1 provider is left on the player
    if (response.connected_accounts.Length == 1)
    {
        Debug.Log("Player has only 1 account connected. Disconnecting this provider will leave the player without any connected providers.");
        return;
    }

    Debug.Log("Player has " + response.connected_accounts.Length.ToString() + " accounts connected.");

    // Log all connected accounts to the console
    foreach (var account in response.connected_accounts)
    {
        Debug.Log("Connected with: " + account.provider_name);
    }
});
curl -X "https://api.lootlocker.io/game/v1/connected-accounts" \
    -H "x-session-token: your_token_here"

Disconnect Account

When disconnecting providers, we can end up in a situation where the player has no connected providers. Make sure to handle this case in your game, as the player will not be able to log in anymore if all the providers are disconnected.

Now we have a list of connected accounts, we can disconnect one of them.

// The following providers are supported:
// LootLocker.LootLockerEnums.LootLockerAccountProvider.guest;
// LootLocker.LootLockerEnums.LootLockerAccountProvider.google;
// LootLocker.LootLockerEnums.LootLockerAccountProvider.apple;

// We'll use Apple for this example
var account = LootLocker.LootLockerEnums.LootLockerAccountProvider.apple;

LootLockerSDKManager.DisconnectAccount(account, (response) =>
{
    if(!response.success)
    {
        Debug.Log("Could not disconnect account");
        return;
    }

    Debug.Log("Successfully disconnected account");
});
curl -X DELETE "https://api.lootlocker.io/game/v1/connected-accounts/apple" \
    -H "x-session-token: your_token_here"

Conclusion

The reference documentation for this call can be found

The reference documentation for this call can be found

In this how-to we've shown you how to disconnect an identity provider from a player. If you want to learn more, you can read about how to or our general documentation.

🎭
here
here
connect a provider
Unified Player Account
A game created in the LootLocker web console
Connecting Providers to a Player
Blueprint example of listing connected accounts
Blueprint example of disconnecting Apple account