Above is an example of how to implement White Label account creation using blueprints in Unreal Engine. For an example you can copy and paste into your editor, look here.
Input
You need to exchange the TriggerWhiteLabelCreateAccount
event for whatever event you want to use to trigger the login flow.
Remove the nodes Replace: Input
with the email and password input from the user input in your game.
Output
We recommend branching the completed events on the success flag, and if you do this you will probably want to add error handling in case the request fails as well as what (if any) continued actions you want on success.