> For the complete documentation index, see [llms.txt](https://docs.lootlocker.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.lootlocker.com/players/multi-user/how-to/multi-user-in-a-server-context.md).

# In a Server Context

In a server context, managing multiple users is different from a client game. The server typically [impersonates players or exchanges tokens](/server/unreal-server/how-to/unreal-server-impersonation.md) to obtain a Game API session token for each player, then uses the SDK to manage multi user state and make requests for many users in a secure context.

### How it Works

* The server obtains a session token for each player (using impersonation or token exchange).
* The SDK's `StartSessionManual` method is used to add each session to the multi user state.
* You can then make API calls for any player by specifying their ULID.
* Remember to use all the techniques from our guide on [how to end sessions and manage state](/players/multi-user/how-to/end-sessions-and-manage-state.md) so that you have the correct sessions active and ready in your server context.

For implementation details, refer to our [impersonation how to](/server/unreal-server/how-to/unreal-server-impersonation.md)


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