# Use Currencies In-Game

### List Currency

{% tabs %}
{% tab title="Unity" %}

```csharp
LootLockerSDKManager.ListCurrencies((response) =>
{
    if (!response.success)
    {
         Debug.Log("error: " + response.errorData.message);
         Debug.Log("request ID: " + response.errorData.request_id);
         return;
     }

});
```

To see what data gets returned, please refer to our [Reference Documentation](https://ref.lootlocker.com/game-api/#list-currencies).
{% endtab %}

{% tab title="Unreal" %}

<figure><img src="https://534367586-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVu1MPzezO-NgvC98xh%2Fuploads%2Fgit-blob-4aab10b67aa7d7af65fb4087449bdf6924348d5e%2Fimage.png?alt=media" alt=""><figcaption><p><a href="https://blueprintue.com/blueprint/l_256v_d/">Blueprint example of listing currencies available in the game</a></p></figcaption></figure>
{% endtab %}
{% endtabs %}

### Get Currency Denominations

{% tabs %}
{% tab title="Unity" %}

<pre class="language-csharp"><code class="lang-csharp"><strong>string currencyID = "";
</strong>
<strong>LootLockerSDKManager.GetCurrencyDenominationsByCode(currencyID, (response) =>
</strong>{
    if(!response.success)
    {
        Debug.Log("error: " + response.errorData.message);
        Debug.Log("request ID: " + response.errorData.request_id);
        return;
    }
    
});
</code></pre>

To see what data gets returned, please refer to our [Reference Documentation](https://ref.lootlocker.com/game-api/#list-denominations-by-currency).
{% endtab %}

{% tab title="Unreal" %}

<figure><img src="https://534367586-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVu1MPzezO-NgvC98xh%2Fuploads%2Fgit-blob-c294abf0730b37b7ddb77ccdbf15c506a55bd49d%2Fimage.png?alt=media" alt=""><figcaption><p><a href="https://blueprintue.com/blueprint/aqyrdzvn/">Blueprint example of getting denominations</a></p></figcaption></figure>
{% endtab %}
{% endtabs %}
