Nintendo Switch

We have made authenticating with Nintendo Switch as simple as possible with this integration.

Register a Session

Ensure that you have the following conditions met:

  • You are registered with Nintendo as a developer (otherwise you will not have access to their developer tools)

  • Install the Nintendo Dev Interface (obtained from developer.nintendo.com) and set up an environment that matches your Unity version

  • Install the NintendoSDK from the environment, as well as all dependencies

  • You have enabled the Nintendo Switch platform in your games settings in LootLocker, and the Nintendo Application ID matches in your editor and the LootLocker console (You can use the Nintendo default one during initial development)

Note that we can not guide you on how to obtain the NSAIDTokenfor the example below due to legal reasons. The NintendoSDK does have great examples on how to obtain this yourself though.

We'll start by creating a new empty Game Object in your scene and calling it GameManager. Feel free to skip this if you already have a GameManager or similar in your game.

Then in this new GameObject you can add a new script called GameManager

Open up your new script in your editor of choice and add the following code.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using LootLocker.Requests;

public class GameManager : MonoBehaviour
{
    void Start()
    {
        string NSAIDToken = getNSAIDToken();
        LootLockerSDKManager.StartNintendoSwitchSession(NSAIDToken, (response) =>
        {
            if (!response.success)
            {
                Debug.Log("error starting LootLocker session");

                return;
            }

            Debug.Log("successfully started LootLocker session");
        });
    }
}

To confirm that everything is running without errors, you can start your game and check the console for the correct Debug.Log message.

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