LootLocker
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LootLocker
  • 📌The Basics
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      • How To
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        • External Provider Linking
        • Transition from Guest Login to Other Provider
        • Disconnect Identity Provider from Player
    • White Label Login
      • How To
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  • 🪙Commerce
    • Overview
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      • How To
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        • List all Catalogs
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      • How To
        • Configure a Currency in Web Console
        • Use Currencies In-Game
    • DLC Management
      • How To
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        • Use DLC In-Game
    • Entitlements
      • How To
        • Work with Entitlements In-Game
    • Real Money Purchases
      • How To
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      • How To
        • Manage a Wallet in Web Console
        • Use Wallets In-Game
  • ⚔️Content
    • Overview
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      • How To
        • Create & Configure an Asset
        • Organize & Search for Assets
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        • Check Grant Notifications
        • Set up a Game Config Asset
        • Create a Loot Box
        • Work with Loot Boxes In-Game
        • Create a Drop Table
        • Work with Drop Tables In-Game
        • Create a Rental Asset
        • Work with Rental Assets In-Game
    • User Generated Content (UGC)
      • How To
        • Create UGC In-Game
    • Twitch Drops
  • 🕹️Game Systems
    • Overview
    • Classes & Heroes
      • How To
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    • Leaderboards
      • How To
        • Configure Leaderboard in Web Console
        • Use Player Leaderboards
        • Use Generic Leaderboards
        • Use Metadata to Store Additional Information
        • Use Scheduled Reset with Rewards
        • Use Leaderboards for Time Based Rankings
      • Leaderboard FAQ
      • GameMaker References
    • Feedback
      • How To
        • Manage Feedback Categories
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        • Create Game Feedback
        • View and Manage Feedback
    • Progressions
      • How To
        • Create a Progression
        • Game Progressions
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        • Class Progressions
        • Asset Instance Progressions
    • Triggers
      • How To
        • Setup a trigger in the Web Console
        • Invoke trigger from game
  • ⛓️Shared Systems
    • Overview
    • Metadata
      • How To
        • Add Metadata in Console
        • Fetch a Single Metadata In-Game
        • Fetch Metadata In-Game by Tags
        • Fetch Metadata In-Game from Multiple Sources
    • Notifications
      • How To
        • List Notifications and Mark as Read In-Game
  • 🗝️Admin
    • Settings
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    • Organization Settings
    • CORS Allowlist
  • ⭕️ Legacy
    • Deprecations
      • Unity SDK Deprecation Log
        • Version 2.1.5 - Migration to Open UPM
        • Version 2.0.0
      • Unreal SDK Deprecation Log
        • Version 4.0.0
        • Version 3.0.0
    • Legacy Storage
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      • Activate a trigger
      • Create a trigger
    • Legacy Progressions
      • Create a Progression System
      • Use a Progression System In-Game
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On this page
  • Prerequisites
  • Connect Provider
  • Conclusion
  1. Players
  2. Unified Player Accounts
  3. How To

Connect Identiy Provider to Player

PreviousUse Remote Login In-GameNextExternal Provider Linking

Last updated 14 days ago

In this how-to we'll explain how to connect an additional identity provider to a player's account. This can be useful if the player wants to play from multiple devices, or if you want to offer the player the option to authenticate with different providers.

Prerequisites

Before we begin, ensure you have the following:

Connect Provider

In order to connect an additional provider to the player, the general flow is as follows:

  • Have the player signed in with an active LootLocker session on the game client

  • Connect the provider to the player's LootLocker account, using the token from the authentication

Getting the authentication token is different for each provider, but the general idea is the same. In this example we'll use Apple sign in, but you can exchange this with another provider.

The following providers are currently supported:

  • Apple Sign In

  • Google Sign In

If you're interested in support for other identity providers, please

// The token retrieved from authenticating with Apple in the game client
string token = "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.0.xxxxx.xxxxxxxx-xxxxxxxxxxxxx";
LootLockerSDKManager.ConnectAppleAccount(token, (response) =>
{
    if(!response.success)
    {
        Debug.Log("Error connecting Apple");
        return;
    }

    Debug.Log("Successfully connected Apple");
});

Specific reference for providers are here:

The following example is for Apple:

curl -X PUT "https://api.lootlocker.io/game/v1/connected-accounts/apple-rest" \
    -H "x-session-token: your_token_here" \
    -H "Content-Type: application/json" \
    -d '{"authorization_code": "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.0.xxxxx.xxxxxxxx-xxxxxxxxxxxxx"}'

Conclusion

In this how-to we've added an additional provider to a player's account, making it possible for them to authenticate with multiple different providers.

If you want to learn more, you can read about how to or our general documentation.

🎭
A game created in the LootLocker web console
UPA configured in the LootLocker web console
A player with an active LootLocker game session
reach out to us!
Apple
Google
disconnect a provider
Unified Player Account
Blueprint example of connecting Apple account