Use Metadata to Store Additional Information

In this scenario, the player has had the opportunity to write / select their country to be displayed on the Leaderboard.

string leaderboardKey = "my_leaderboard";
int score = 1000;
string metadata = "country:" + PlayerPrefs.GetString("PlayerAssignedCountry"); // Replace PlayerPrefs.GetString("PlayerAssignedCountry") with an existing way of getting the configured country for the player in your game

LootLockerSDKManager.SubmitScore("", score, leaderboardKey, metadata, (response) =>
{
    if (!response.success) {
        Debug.Log("Could not submit score!");
        Debug.Log(response.errorData.ToString());
        return;
    } 
     Debug.Log("Successfully submitted score!\n with metadata: " + metadata);
});

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