Install the SDK
Installing and configuring the LootLocker SDK in your Godot project only takes a few minutes.
Last updated
Installing and configuring the LootLocker SDK in your Godot project only takes a few minutes.
Last updated
You can get the Godot SDK plugin through the Godot Asset Library or directly from our GitHub. Regardless of which method you choose, the process is straightforward.
Download the latest version of the Plugin.
From the asset library by pressing download
on the LootLocker SDK asset corresponding to your version of Godot Engine.
OR from GitHub by going to the latest release and downloading the zip file that corresponds to your version of Godot Engine (scroll down to the bottom of the release page, and under the assets menu you can find the zips with the Godot Version in the end of the name).
Unpack the zip. This will give you a folder named LootLockerSDK
Move the LootLockerSDK
folder into your Godot Project's addons
folder.
Open up your Godot Project and go to Project Settings > Plugins and enable the LootLockerSDK plugin.
The SDK is now installed in your project, and you are ready to configure the SDK and make your first API calls.