# Configure Catalogs in LootLocker Console

## Prerequisites

* [A game created in the LootLocker web console](https://docs.lootlocker.com/the-basics/readme)

## Create a Catalog

In order to create a Catalog, go to the `Economy` tab on the left side of the console, underneath `Content`.

<figure><img src="https://534367586-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVu1MPzezO-NgvC98xh%2Fuploads%2Fgit-blob-724b5dfed42fc7402a6e3bb6545a4199d8b3a727%2Fimage.png?alt=media" alt=""><figcaption></figcaption></figure>

Start by pressing `Add Catalog`.

When creating a new Catalog, you must supply a name and a key. The key does automatically generate a suggestion, however, you can overwrite this if you want a specific key.

<figure><img src="https://534367586-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVu1MPzezO-NgvC98xh%2Fuploads%2Fgit-blob-680c464708f2cf156919a04a6ad4941fc7689e1b%2Fimage.png?alt=media" alt=""><figcaption></figcaption></figure>

We will go ahead and create a Blacksmith for the sake of this example.

## Create Listings

<figure><img src="https://534367586-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVu1MPzezO-NgvC98xh%2Fuploads%2Fgit-blob-b611fdbd3e3e0b9daeb3f7976f0f9aa51e70498c%2Fimage.png?alt=media&#x26;token=a7caf12c-b565-4771-b874-d0b0bff8ea2c" alt=""><figcaption></figcaption></figure>

We start by pressing `Add Listing`.

Listings is what the Catalog contains, this can be an Asset, Currency, a Progression, a Progression Reset, and even a group of things. Let's create a `Beginners pack` that our users can buy to get a little head start.

Remember to name the group, you also have the option to give a short description for the group.

<figure><img src="https://534367586-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVu1MPzezO-NgvC98xh%2Fuploads%2Fgit-blob-3ba7c24abf2dee15866a3b0bfdeb249fa5464748%2Fconsole-catalog-create-group-listing.png?alt=media" alt=""><figcaption></figcaption></figure>

We've added two assets, a Sword and a Hammer, as well as some gold and some experience to their level progression. Once they purchase this group, they will receive two assets, some currency and progression points towards a progression which tracks player level.

Here we have to supply which Currency the price is in, each Listing can also contain multiple prices with different Currencies. You can also decide not to add a virtual currency as the pricing, instead you just `Create Listing` and afterwards modify the IAP field, read more about this [here](https://github.com/lootlocker/gitbook-sync/blob/main/commerce/in-app-purchases/README.md).

<figure><img src="https://534367586-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVu1MPzezO-NgvC98xh%2Fuploads%2Fgit-blob-36db7114c8d436a514fa1b3b11f03efcf1664539%2Fconsole-catalog-add-pricing-to-group.png?alt=media" alt=""><figcaption></figcaption></figure>

{% hint style="success" %}
You have now successfully set up a Catalog that you can use for an in game blacksmith that can sell a beginners pack to the player.
{% endhint %}

## Conclusion

In this how to, we have created our first catalog, from this point you can now choose to add more listings and [create an in-game store](https://docs.lootlocker.com/commerce/catalogs/how-to/setup-ingame-catalog-store), or create more catalogs and [list all of them](https://docs.lootlocker.com/commerce/catalogs/how-to/list-all-catalogs), maybe you want to use [IAP / In-App Purchases](https://github.com/lootlocker/gitbook-sync/blob/main/commerce/in-app-purchases/README.md).


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