LootLocker
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LootLocker
  • 📌The Basics
    • Getting Started
    • What is LootLocker?
    • Core Concepts
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    • Unity Quick Start
      • Install the SDK
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        • Older versions
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    • Files
      • How To
        • Manage Files in Web Console
        • Work with Files In-Game
    • Inventory
      • How To
        • Work with Player Inventory
    • Messages
      • How To
        • Configure Messages in Web Console
    • Names
      • How To
        • Work with Player Names
    • Player Manager
      • How To
        • Manage Players through Web Console
        • Manage Players In-Game
        • Use Player Operations
    • Unified Player Accounts
      • How To
        • Configure UPA in Web Console
        • Use Remote Login In-Game
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        • External Provider Linking
        • Transition from Guest Login to Other Provider
        • Disconnect Identity Provider from Player
    • White Label Login
      • How To
        • Configure White Label Login
        • Create a New White Label User
        • Request User Verification
        • Handle Returning Users
        • Start a White Label Session
  • 🪙Commerce
    • Overview
    • Catalogs
      • How To
        • Configure Catalogs in LootLocker Console
        • List all Catalogs
        • Use Catalogs In-Game
        • Setup In-Game Store
    • Currencies
      • How To
        • Configure a Currency in Web Console
        • Use Currencies In-Game
    • DLC Management
      • How To
        • Configure DLC in Web Console
        • Use DLC In-Game
    • Entitlements
      • How To
        • Work with Entitlements In-Game
    • Real Money Purchases
      • How To
        • Configure In-App Purchase in Web Console
        • Make Purchases through Google Play Store
        • Make Purchases through Apple Store
        • Make Purchases through Steam Store
    • Virtual Purchases
    • Wallets
      • How To
        • Manage a Wallet in Web Console
        • Use Wallets In-Game
  • ⚔️Content
    • Overview
    • Assets
      • How To
        • Create & Configure an Asset
        • Organize & Search for Assets
        • Retrieve Assets In-Game
        • Set up Asset Storage Template
        • Check Grant Notifications
        • Set up a Game Config Asset
        • Create a Loot Box
        • Work with Loot Boxes In-Game
        • Create a Drop Table
        • Work with Drop Tables In-Game
        • Create a Rental Asset
        • Work with Rental Assets In-Game
    • User Generated Content (UGC)
      • How To
        • Create UGC In-Game
    • Twitch Drops
  • 🕹️Game Systems
    • Overview
    • Classes & Heroes
      • How To
        • Base Classes
        • Hero Classes
        • Implement Classes In-Game
        • Implement Heroes In-Game
    • Leaderboards
      • How To
        • Configure Leaderboard in Web Console
        • Use Player Leaderboards
        • Use Generic Leaderboards
        • Use Metadata to Store Additional Information
        • Use Scheduled Reset with Rewards
        • Use Leaderboards for Time Based Rankings
      • Leaderboard FAQ
      • GameMaker References
    • Feedback
      • How To
        • Manage Feedback Categories
        • Create Player Feedback
        • Create UGC Feedback
        • Create Game Feedback
        • View and Manage Feedback
    • Progressions
      • How To
        • Create a Progression
        • Game Progressions
        • Player Progressions
        • Class Progressions
        • Asset Instance Progressions
    • Triggers
      • How To
        • Setup a trigger in the Web Console
        • Invoke trigger from game
  • ⛓️Shared Systems
    • Overview
    • Metadata
      • How To
        • Add Metadata in Console
        • Fetch a Single Metadata In-Game
        • Fetch Metadata In-Game by Tags
        • Fetch Metadata In-Game from Multiple Sources
    • Notifications
      • How To
        • List Notifications and Mark as Read In-Game
  • 🗝️Admin
    • Settings
    • User Settings
    • Organization Settings
    • CORS Allowlist
  • ⭕️ Legacy
    • Deprecations
      • Unity SDK Deprecation Log
        • Version 2.1.5 - Migration to Open UPM
        • Version 2.0.0
      • Unreal SDK Deprecation Log
        • Version 4.0.0
        • Version 3.0.0
    • Legacy Storage
    • Legacy Triggers
      • Activate a trigger
      • Create a trigger
    • Legacy Progressions
      • Create a Progression System
      • Use a Progression System In-Game
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On this page
  • Prerequisites
  • Create a Catalog
  • Create Listings
  • Conclusion
  1. Commerce
  2. Catalogs
  3. How To

Configure Catalogs in LootLocker Console

PreviousHow ToNextList all Catalogs

Last updated 8 months ago

Prerequisites

  • A game created in the LootLocker web console

Create a Catalog

In order to create a Catalog, go to the Economy tab on the left side of the console, underneath Content.

Start by pressing Add Catalog.

When creating a new Catalog, you must supply a name and a key. The key does automatically generate a suggestion, however, you can overwrite this if you want a specific key.

We will go ahead and create a Blacksmith for the sake of this example.

Create Listings

We start by pressing Add Listing.

Listings is what the Catalog contains, this can be an Asset, Currency, a Progression, a Progression Reset, and even a group of things. Let's create a Beginners pack that our users can buy to get a little head start.

Remember to name the group, you also have the option to give a short description for the group.

We've added two assets, a Sword and a Hammer, as well as some gold and some experience to their level progression. Once they purchase this group, they will receive two assets, some currency and progression points towards a progression which tracks player level.

Here we have to supply which Currency the price is in, each Listing can also contain multiple prices with different Currencies. You can also decide not to add a virtual currency as the pricing, instead you just Create Listing and afterwards modify the IAP field, read more about this here.

You have now successfully set up a Catalog that you can use for an in game blacksmith that can sell a beginners pack to the player.

Conclusion

In this how to, we have created our first catalog, from this point you can now choose to add more listings and , or create more catalogs and , maybe you want to use IAP / In-App Purchases.

🪙
create an in-game store
list all of them