Configure the SDK
Last updated
Last updated
Now that you have into your Godot project, you need to connect the Godot project to your game in the . The following steps walk you through configuring the LootLocker Godot SDK to work with a game that has already been created in the LootLocker Management Console. If you havenβt created a game or account yet, please visit our page.
Log on to the and find your Game Settings.
Find your Game Key in the
Open or create the file res://LootLockerSettings.cfg
. The file follows the ini format and must have the following settings:
First, the header [LootLockerSettings]
Then api_key="<your api key from console.lootlocker.com>"
Then domain_key="<your domain key from console.lootlocker.com>"
And finally game_version="<a semver representation of the current game version>"
Once you've done this, you will have a file that looks something like this:
You have now configured the LootLocker SDK. In the next section you will learn how to