LootLocker
The BasicsGame SystemsContent ManagementPlayer Management
LootLocker
  • 📌The Basics
    • Getting Started
    • What is LootLocker?
    • Core Concepts
      • Players
      • Assets
      • Character Classes
      • API Types
      • Web Console
      • Stage & Live Environments
      • Glossary
    • Unity Quick Start
      • Install the SDK
      • Configure the SDK
      • Authenticate Your First Player
      • Update the SDK
    • Unreal Quick Start
      • Install & Configure the SDK
        • Older versions
      • Authenticate Your First Player
    • Godot Quick Start
      • Install the SDK
      • Configure the SDK
      • Authenticate Your First Player
      • Update the SDK
    • SDKs
    • Samples
      • Authentication Samples
      • Leaderboard Samples
      • Progression Samples
      • Player Samples
    • Launching Your Game
    • Support
      • Error Codes
      • Unreal Marketplace Plugin Support
  • 🎭Players
    • Overview
    • Authentication
      • How To
        • Guest Login
        • Steam
        • Apple
        • Apple Game Center
        • Google
        • Epic Games
        • PlayStation
        • Meta / Oculus
        • Xbox
        • Nintendo Switch
    • Files
      • How To
        • Manage Files in Web Console
        • Work with Files In-Game
    • Inventory
      • How To
        • Work with Player Inventory
    • Messages
      • How To
        • Configure Messages in Web Console
    • Names
      • How To
        • Work with Player Names
    • Player Manager
      • How To
        • Manage Players through Web Console
        • Manage Players In-Game
        • Use Player Operations
    • Unified Player Accounts
      • How To
        • Configure UPA in Web Console
        • Use Remote Login In-Game
        • Connect Identiy Provider to Player
        • External Provider Linking
        • Transition from Guest Login to Other Provider
        • Disconnect Identity Provider from Player
    • White Label Login
      • How To
        • Configure White Label Login
        • Create a New White Label User
        • Request User Verification
        • Handle Returning Users
        • Start a White Label Session
  • 🪙Commerce
    • Overview
    • Catalogs
      • How To
        • Configure Catalogs in LootLocker Console
        • List all Catalogs
        • Use Catalogs In-Game
        • Setup In-Game Store
    • Currencies
      • How To
        • Configure a Currency in Web Console
        • Use Currencies In-Game
    • DLC Management
      • How To
        • Configure DLC in Web Console
        • Use DLC In-Game
    • Entitlements
      • How To
        • Work with Entitlements In-Game
    • Real Money Purchases
      • How To
        • Configure In-App Purchase in Web Console
        • Make Purchases through Google Play Store
        • Make Purchases through Apple Store
        • Make Purchases through Steam Store
    • Virtual Purchases
    • Wallets
      • How To
        • Manage a Wallet in Web Console
        • Use Wallets In-Game
  • ⚔️Content
    • Overview
    • Assets
      • How To
        • Create & Configure an Asset
        • Organize & Search for Assets
        • Retrieve Assets In-Game
        • Set up Asset Storage Template
        • Check Grant Notifications
        • Set up a Game Config Asset
        • Create a Loot Box
        • Work with Loot Boxes In-Game
        • Create a Drop Table
        • Work with Drop Tables In-Game
        • Create a Rental Asset
        • Work with Rental Assets In-Game
    • User Generated Content (UGC)
      • How To
        • Create UGC In-Game
    • Twitch Drops
  • 🕹️Game Systems
    • Overview
    • Classes & Heroes
      • How To
        • Base Classes
        • Hero Classes
        • Implement Classes In-Game
        • Implement Heroes In-Game
    • Leaderboards
      • How To
        • Configure Leaderboard in Web Console
        • Use Player Leaderboards
        • Use Generic Leaderboards
        • Use Metadata to Store Additional Information
        • Use Scheduled Reset with Rewards
        • Use Leaderboards for Time Based Rankings
      • Leaderboard FAQ
      • GameMaker References
    • Feedback
      • How To
        • Manage Feedback Categories
        • Create Player Feedback
        • Create UGC Feedback
        • Create Game Feedback
        • View and Manage Feedback
    • Progressions
      • How To
        • Create a Progression
        • Game Progressions
        • Player Progressions
        • Class Progressions
        • Asset Instance Progressions
    • Triggers
      • How To
        • Setup a trigger in the Web Console
        • Invoke trigger from game
  • ⛓️Shared Systems
    • Overview
    • Metadata
      • How To
        • Add Metadata in Console
        • Fetch a Single Metadata In-Game
        • Fetch Metadata In-Game by Tags
        • Fetch Metadata In-Game from Multiple Sources
    • Notifications
      • How To
        • List Notifications and Mark as Read In-Game
  • 🗝️Admin
    • Settings
    • User Settings
    • Organization Settings
    • CORS Allowlist
  • ⭕️ Legacy
    • Deprecations
      • Unity SDK Deprecation Log
        • Version 2.1.5 - Migration to Open UPM
        • Version 2.0.0
      • Unreal SDK Deprecation Log
        • Version 4.0.0
        • Version 3.0.0
    • Legacy Storage
    • Legacy Triggers
      • Activate a trigger
      • Create a trigger
    • Legacy Progressions
      • Create a Progression System
      • Use a Progression System In-Game
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On this page
  • Configure the SDK in C++ (SDK V1.0.0)
  • Configure the SDK in Blueprint (SDK V1.0.0)
  1. The Basics
  2. Unreal Quick Start
  3. Install & Configure the SDK

Older versions

PreviousInstall & Configure the SDKNextAuthenticate Your First Player

Last updated 2 years ago

If you have an old version of the SDK, you can configure the SDK through C++ or Blueprint. In later versions of the SDK (V1.0.1 and later) you must configure the SDK in the Project Settings Plugins menu.

Configure the SDK in C++ (SDK V1.0.0)

Login to the LootLocker Web Console by visiting the and navigate to the Game Settings menu in order to copy the API Key.

In Unreal Engine, open the LootLockerConfig.CPP file located in the Plugins folder.

Modify the following information:

  • API Key is found in Game Settings in the LootLocker Web Console.

  • Game Version refers to the current version of the game in the format 1.2.3.4 (the 3 and 4 being optional but recommended).

  • Platform is the name of the platform the game will be built for (e.g Steam, PSN, Android, iOS).

  • On Development Mode lets you test your unpublished changes in the LootLocker Management Console Development environment (instead of Live).

  • Allow Token Refresh can be selected so that the SDK automatically attempts to refresh the session token if it expires. Otherwise the session token needs to be renewed manually.

Click on "Set as Default" to the top right. Click "Yes" to all popups that follow.

You should now have access to the SDK in both your C++ and Blueprint projects.

Configure the SDK in Blueprint (SDK V1.0.0)

It is important that the LootLocker configurations are set up in the first Blueprint class in your project.

Login to the LootLocker Web Console by visiting and navigate to the Game Settings menu in order to copy the API Key.

In Unreal Engine, right click within the Event Graph of your Blueprint class, locate and select the LootLocker Settings category, and select Set LootLocker Settings in that category.

Modify the following information:

  • API Key is found in Game Settings in the LootLocker Web Console.

  • Game Version refers to the current version of the game in the format 1.2.3.4 (the 3 and 4 being optional but recommended).

  • Platform is the name of the platform the game will be built for (e.g Steam, PSN, Android, iOS).

  • On Development Mode lets you test your unpublished changes in the LootLocker Management Console Development environment (instead of Live).

  • Allow Token Refresh can be selected so that the SDK automatically attempts to refresh the session token if it expires. Otherwise the session token needs to be renewed manually.

You have now configured the LootLocker SDK through Blueprint.

📌
Web Console
console.lootlocker.com