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Use Drop Table in Game

To learn more about Drop Tables in general, see our page on Creating Drop Tables

Get Drops From Drop Table

Unity
Unreal
int dropTableInstanceID = 87;
LootLockerSDKManager.ComputeAndLockDropTable(dropTableInstanceID, (response) =>
{
if (response.success)
{
Debug.Log("Successfully computed drops: " + response.items.Length);
}
else
{
Debug.Log("Error computing drops");
}
});

Give Dropped Items To The Player

Using the IDs from the compute drops method we can give any of the drops to the player.
Untiy
Unreal
int dropTableInstanceID = 87;
int[] pickIDs = new int[] { 1 };
LootLockerSDKManager.PickDropsFromDropTable(pickIDs, dropTableInstanceID, (response) =>
{
if (response.success)
{
Debug.Log("Successfully computed drops: " + response.items.Length);
}
else
{
Debug.Log("Error computing drops");
}
});