LootLockerSDKManager.ListPlayerHeroes((response) =>{if (!response.success) {Debug.Log("Could not list Player Heroes");return; }});
List Game Heroes
LootLockerSDKManager.GetGameHeroes((response) =>{if (!response.success) {Debug.Log("Could not get Game Heroes");return; }});
Get Hero loadout
LootLockerSDKManager.GetHeroLoadout((response) =>{if (!response.success) {Debug.Log("Could not get Hero Loadout");return; }});
Get Other Players Hero loadout
int heroID =2;LootLockerSDKManager.GetOtherPlayersHeroLoadout(heroID, (response) =>{if (!response.success) {Debug.Log("Could not get Hero Loadout");return; }});
Equip Asset to Default Hero
int heroID =2;int assetInstanceID =152;LootLockerSDKManager.AddAssetToHeroLoadout(heroID, assetInstanceID, (response) =>{if (!response.success) {Debug.Log("Could not add Asset to Hero Loadout");return; }});
Equip Asset to Hero
int heroID =2;int assetInstanceID =152;LootLockerSDKManager.AddAssetToHeroLoadout(heroID, assetInstanceID, (response) =>{if (!response.success) {Debug.Log("Could not add Asset to Hero Loadout");return; }});
Unequip Asset from Default Hero
string heroID ="2";int assetInstanceID =152;LootLockerSDKManager.RemoveAssetFromHeroLoadout(assetInstanceID, heroID, (response) =>{if (!response.success) {Debug.Log("Could not unequip Asset to Hero Loadout");return; }});