Player Files
Player files allows you to store files on the player.
To view Player files in the web console, go to the player and select the files tab. From here it's possible to view, download, upload or delete the player files.

Unity
Unreal
REST
LootLockerSDKManager.GetAllPlayerFiles((response) =>
{
if (response.success)
{
Debug.Log("Successfully retrieved player files: " + response.items.Length);
}
else
{
Debug.Log("Error retrieving player storage");
}
});
curl -X GET "https://api.lootlocker.io/game/player/files" \
-H "x-session-token: your_token_here" \
-H "LL-Version: 2021-03-01"
Example response:
{
"items": [
{
"id": 318,
"revision_id": "01GPNZHCVEF6F0QGA3V2B7CN44",
"name": "smol.jpg",
"size": 7056,
"purpose": "SAVE_GAME",
"public": false,
"url": "https://cdn.lootlocker.io/2/892/oJnNPGsiuzytMOJPatwtPilfsfykSBGp.jpg?Expires=1635369933&Signature=Wp-PUZdoh3XdqQNOnPP80-q81ftGpLVJ3oub3RajnfjaP15rHzVWCCJ8e8lzpzrzdilu1gxoTiK1NT7iZayJXV~1XvcagCbkLCsrLkHlDZ0ms17C1YL5iNu1crBCJOhOhpwhknDmgt95NWa2GjLydylj7-0mqjALoURAMzpWvmbXUClUhtzIgGsBIEn2jy~syplWtMstTHE13EHmsxqfbAr8fkp91JGHaLFqSJL5YvlnIe5WoVNeBII8tjBb6YtEEF2dyliLyJOk8RaGtCDodKMmwOlwAlw-~lyfPrUOxH62c87-vkn8~uPQgAxcX0kp6NDudFrO5uiyESyOymIscw__&Key-Pair-Id=APKAIIBA3IODTCVA4BKQ",
"url_expires_at": "2021-10-27T21:25:33.339117882Z",
"created_at": "2021-10-27T14:20:31Z"
}
]
}
Unity
Unreal
REST
int playerId = 1;
LootLockerSDKManager.GetAllPlayerFiles(playerId, (response) =>
{
if (response.success)
{
Debug.Log("Successfully retrieved player files: " + response.items.Length);
}
else
{
Debug.Log("Error retrieving player storage");
}
});
curl -X GET "https://api.lootlocker.io/game/player/{player_id}/files" \
-H "x-session-token: your_token_here" \
-H "LL-Version: 2021-03-01"
Example response:
{
"items": [
{
"id": 5318,
"revision_id": "01GPNZHCVEF6F0QGA3V2B7CN44",
"name": "world.jpg",
"size": 7056,
"purpose": "WORLD",
"public": true,
"url": "https://cdn.lootlocker.io/2/892/oJnNPGsiuzytMOJPatwtPilfsfykSBGp.jpg?Expires=1635369933&Signature=Wp-PUZdoh3XdqQNOnPP80-q81ftGpLVJ3oub3RajnfjaP15rHzVWCCJ8e8lzpzrzdilu1gxoTiK1NT7iZayJXV~1XvcagCbkLCsrLkHlDZ0ms17C1YL5iNu1crBCJOhOhpwhknDmgt95NWa2GjLydylj7-0mqjALoURAMzpWvmbXUClUhtzIgGsBIEn2jy~syplWtMstTHE13EHmsxqfbAr8fkp91JGHaLFqSJL5YvlnIe5WoVNeBII8tjBb6YtEEF2dyliLyJOk8RaGtCDodKMmwOlwAlw-~lyfPrUOxH62c87-vkn8~uPQgAxcX0kp6NDudFrO5uiyESyOymIscw__&Key-Pair-Id=APKAIIBA3IODTCVA4BKQ",
"url_expires_at": "2022-06-27T21:25:33.339117882Z",
"created_at": "2022-06-27T14:20:31Z"
}
]
}
Unity
Unreal
REST
int playerFileId = 1;
LootLockerSDKManager.GetPlayerFile(playerFileId, (response) =>
{
if (response.success)
{
Debug.Log("Successfully retrieved player file with id: " + response.id);
}
else
{
Debug.Log("Error retrieving player file");
}
});
curl -X GET "https://api.lootlocker.io/game/player/files/{file_id}" \
-H "x-session-token: your_token_here" \
-H "LL-Version: 2021-03-01"
example response:
{
"id": 318,
"revision_id": "01GPNZHCVEF6F0QGA3V2B7CN44",
"name": "smol.jpg",
"size": 7056,
"purpose": "SAVE_GAME",
"public": false,
"url": "https://cdn.lootlocker.io/2/892/oJnNPGsiuzytMOJPatwtPilfsfykSBGp.jpg?Expires=1635370000&Signature=JKJTvRoZpxgtebwCqtuADp-mH4j958vxo29LvRtWv~VC4iSfQHw5S8YFMVPMiWSJ3s-RY2V5VWBt1njWAjq~4fzDwSVXp6h0a5rPmG0oYa6~BId~sz8Blab2PCPkUMeYkLRG5EsnQyDHwPdHgIVAgZb5fwyVuKldmyQnbqeeHj9DmyoP8AmUsH6OJ63GQw2GkjRhw0x9B3jfn079LdqH0fVX80-UIfv7FRT-gt9fINsBT3ujy5~GoP91mJwPh6EV9xbQmZvAI4j0~5adP4mD01zYum3SARXqPdtax9MWiC42Ad-ADQQje3hsuimaDlhIgELfFhRG1il3FEcNCdw4aA__&Key-Pair-Id=APKAIIBA3IODTCVA4BKQ",
"url_expires_at": "2021-10-27T21:26:40.407880449Z",
"created_at": "2021-10-27T14:20:31Z"
}
Unity
Unreal
REST
LootLockerSDKManager.UploadPlayerFile("/path/to/file/save_game.zip", "save_game", response =>
{
if (response.success)
{
Debug.Log("Successfully uploaded player file, url: " + response.url);
}
else
{
Debug.Log("Error uploading player file");
}
});
The Boolean "Is Public" should be set to false in this case, to upload a private file!
curl -X POST "https://api.lootlocker.io/game/player/files" \
-H "x-session-token: your_token_here" \
-H "LL-Version: 2021-03-01" \
-F 'file=@"path/to/your/file"' \
-F 'purpose="save_game"' \
-F 'is_public="false"'
Example response:
{
"id": 318,
"revision_id": "01GPNZHCVEF6F0QGA3V2B7CN44",
"name": "save_game_1.zip",
"size": 7056,
"purpose": "SAVE_GAME_SLOT_1",
"public": false,
"url": "https://cdn.lootlocker.io/2/892/oJnNPGsiuzytMOJPatwtPilfsfykSBGp.jpg?Expires=1635366031&Signature=Z7MG~WgUyqpBNlXRePXxuV2uFbI0fEkAa3chk-3YO2XlWyd1veSl5V2dmFyVM1CndY6cfHo9ds3ilthwY~NjUiFmrx6ycfG3GJ5Z~kqzuyyMpH~LXTh~tIwnZpJpKScFUeBz5PpkSQPfOo4nuWktQBmpIgOhLlD2cWKOlQllBaIhjFvUh1HGIs-1u2-DiX9eDIgBDYzP4k0aMGH0aKjKF8Wb1jbAwaAcvQBeiPC~B~DgjlsHy6UjS59nYLCI-3EMheivk7H5-z-R65Au8VGg1koP89QtEjViy2HKbMKId~tQ3-cJg-ylRGHbE7jGlRyFC9CQLfeJXqx-IgaKfjVZCQ__&Key-Pair-Id=APKAIIBA3IODTCVA4BKQ",
"url_expires_at": "2021-10-27T20:20:31.433987069Z",
"created_at": "2021-10-27T14:20:31.428496822Z"
}
Unity
Unreal
// You can also set this to false, if omitted it defaults to false
bool isPublic = true;
LootLockerSDKManager.UploadPlayerFile("/path/to/file/save_game.zip", "save_game", isPublic, response =>
{
if (response.success)
{
Debug.Log("Successfully uploaded player file, url: " + response.url);
}
else
{
Debug.Log("Error uploading player file");
}
});
The Boolean "Is Public" should be set to true in this case, to upload a public file!
Unity
var file = File.Open("/path/to/file/save_game.zip"", FileMode.Open);
LootLockerSDKManager.UploadPlayerFile(file, "player_file", response =>
{
if (response.success)
{
Debug.Log("Successfully uploaded player file, url: " + response.url);
}
else
{
Debug.Log("Error uploading player file");
}
});
Unity
var file = File.Open("/path/to/file/save_game.zip"", FileMode.Open);
// You can also set this to false, if omitted it defaults to false
bool isPublic = true;
LootLockerSDKManager.UploadPlayerFile(file, "player_file", isPublic, response =>
{
if (response.success)
{
Debug.Log("Successfully uploaded player file, url: " + response.url);
}
else
{
Debug.Log("Error uploading player file");
}
});
Unity
var file = File.Open("/path/to/file/save_game.zip"", FileMode.Open);
var fileBytes = new byte[file.Length];
file.Read(fileBytes, 0, Convert.ToInt32(file.Length));
LootLockerSDKManager.UploadPlayerFile(fileBytes, "filename", "save_game", response =>
{
if (response.success)
{
Debug.Log("Successfully uploaded player file, url: " + response.url);
}
else
{
Debug.Log("Error uploading player file");
}
});
Unity
var file = File.Open("/path/to/file/save_game.zip"", FileMode.Open);
var fileBytes = new byte[file.Length];
file.Read(fileBytes, 0, Convert.ToInt32(file.Length));
// You can also set this to false, if omitted it defaults to false
bool isPublic = true;
LootLockerSDKManager.UploadPlayerFile(fileBytes, "filename", "save_game", isPublic, response =>
{
if (response.success)
{
Debug.Log("Successfully uploaded player file, url: " + response.url);
}
else
{
Debug.Log("Error uploading player file");
}
});
Unity
Unreal
REST
// The ID of the file can be retrieved when creating the file
// or when listing all player files.
int playerFileID = 0;
LootLockerSDKManager.UpdatePlayerFile(playerFileID, "/path/to/file/save_game.zip", response =>
{
if (response.success)
{
Debug.Log("Successfully updated player file, url: " + response.url);
}
else
{
Debug.Log("Error updating player file");
}
});
Be aware that if you update a file, make sure to include everything, even what you don't want to update, as you can update a file to contain nothing.
curl -X PUT 'https://api.lootlocker.io/game/player/files/:file_id' \
-H "x-session-token: your_token_here" \
-H "LL-Version: 2021-03-01"
-F 'file=@"path/to/your/file"'
Example response:
{
"id": 318,
"revision_id": "01GPNZHCVEF6F0QGA3V2B7CN44",
"name": "save_game_1.zip",
"size": 7056,
"purpose": "SAVE_GAME",
"public": false,
"url": "https://cdn.lootlocker.io/2/892/oJnNPGsiuzytMOJPatwtPilfsfykSBGp.jpg?Expires=1635366031&Signature=Z7MG~WgUyqpBNlXRePXxuV2uFbI0fEkAa3chk-3YO2XlWyd1veSl5V2dmFyVM1CndY6cfHo9ds3ilthwY~NjUiFmrx6ycfG3GJ5Z~kqzuyyMpH~LXTh~tIwnZpJpKScFUeBz5PpkSQPfOo4nuWktQBmpIgOhLlD2cWKOlQllBaIhjFvUh1HGIs-1u2-DiX9eDIgBDYzP4k0aMGH0aKjKF8Wb1jbAwaAcvQBeiPC~B~DgjlsHy6UjS59nYLCI-3EMheivk7H5-z-R65Au8VGg1koP89QtEjViy2HKbMKId~tQ3-cJg-ylRGHbE7jGlRyFC9CQLfeJXqx-IgaKfjVZCQ__&Key-Pair-Id=APKAIIBA3IODTCVA4BKQ",
"url_expires_at": "2021-10-27T20:20:31.433987069Z",
"created_at": "2021-10-27T14:20:31.428496822Z"
}
Unity
// The ID of the file can be retrieved when creating the file
// or when listing all player files.
int playerFileID = 0;
var file = File.Open("/path/to/file/save_game.zip"", FileMode.Open);
var fileBytes = new byte[file.Length];
file.Read(fileBytes, 0, Convert.ToInt32(file.Length));
LootLockerSDKManager.UpdatePlayerFile(playerFileID, fileBytes, response =>
{
if (response.success)
{
Debug.Log("Successfully updated player file, url: " + response.url);
}
else
{
Debug.Log("Error updating player file");
}
});
Unity
// The ID of the file can be retrieved when creating the file
// or when listing all player files.
int playerFileID = 0;
var file = File.Open("/path/to/file/save_game.zip"", FileMode.Open);
LootLockerSDKManager.UpdatePlayerFile(playerFileID, file, response =>
{
if (response.success)
{
Debug.Log("Successfully updated player file, url: " + response.url);
}
else
{
Debug.Log("Error updating player file");
}
});
Unity
Unreal
REST
// The ID of the file can be retrieved when creating the file
// or when listing all player files.
int playerFileId = 1;
LootLockerSDKManager.DeletePlayerFile(playerFileId, response =>
{
if (response.success)
{
Debug.Log("Successfully deleted player file with id: " + playerFileId);
}
else
{
Debug.Log("Error deleting player file");
}
});
curl -X DELETE "https://api.lootlocker.io/game/player/files/{file_id}" \
-H "x-session-token: your_token_here" \
-H "LL-Version: 2021-03-01"
Last modified 28d ago