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Understanding Assets

This page explains the Asset Manager interface — its views, fields, filters, and batch actions — and the data fields available on an Asset.

Asset Manager

The Asset Manager is the interface in the Web Console used to search for, create, and edit your game's Assets.

Asset Manager list view showing all Assets

View

The Asset Manager can be viewed as a List or a Grid. Click Change View in the top right corner of the interface to switch between them.

Change View button toggling between List and Grid views in the Asset Manager

Fields

Click the cog icon in the top right corner of the interface to choose which fields are displayed as columns in the Asset Manager.

Cog icon menu for choosing which fields display as columns in the Asset Manager

The field preferences window lets you toggle default fields on or off, as well as any additional fields automatically created when you use the Asset Filter Key or Asset Filter Value filters — see Filters below.

Field preferences window for toggling Asset Manager columns on and off

Filters

Filters let you narrow down the Assets displayed in the Asset Manager to only those matching specific criteria. Click + Add Filter in the top left corner of the interface to create a new filter — filters can be stacked. Click the delete icon on a filter to remove it, or Clear Filters to remove them all at once.

Add Filter button in the Asset Manager

There are three types of filters:

Created Date

Filters Assets that were created before or after a specific date.

Created Date filter for the Asset Manager
Asset Filter Key

Filters Assets that have or don't have matching data in their key field.

Asset Filter Key filter for the Asset Manager
Asset Filter Value

Filters Assets that have or don't have matching data in their value field.

Asset Filter Value filter for the Asset Manager

Batch Edit Assets

Select multiple Assets at once by clicking the checkbox next to each Asset's thumbnail.

Selecting multiple Assets by their thumbnail checkboxes in the Asset Manager

With multiple Assets selected, a dropdown menu appears in the top right corner of the interface with the following options:

Edit Asset Filters

Create and edit Asset filters for multiple Assets at the same time.

Edit Asset Filters option for batch-editing multiple selected Assets
Deactivate Assets

Immediately deactivates all of the selected Assets. Deactivating an Asset hides it from your Players' inventories.

Asset Data

Assets store data that you input through the Asset Manager. This data is organized into the following areas.

Basic Information

Basic Information fields on an Asset's page
  • Name: The name of the Asset, used in the Asset Manager and in your game.
  • Price: The price of the Asset, if Currencies are set up.
  • Suggested: The sum of all Assets in the Package Contents if the Asset has been assigned the Package Complexity.
  • Discount Price: An optional discount price that overrides Price if set lower. If set, both prices are still returned to your game so you can still display the original Price.
  • Universal: If enabled, lets you set a start and end date for when the Asset is Universal — see Universal Assets below.
  • Featured: If enabled, lets you set a start and end date for when the Asset is marked Featured, so your game's interface can flag it accordingly.
  • Purchasable: If enabled, makes the Asset appear in your store and available for purchase.
  • Unique Instance: If enabled, a Player can only possess one instance of this Asset.
Universal Assets

A Universal Asset is temporarily added to every Player's inventory while it's marked Universal. Once it's no longer marked Universal, it's removed from a Player's inventory unless that Player has already equipped it.

Complexity Specific Data

Based on the Complexity assigned to the Asset's Context, additional tabs become available on the Asset:

ComplexityComplexity Specific Data
Generic AssetN/A
CustomizationVariations
Soft Currency PackagePackage Contents
Customization PackagePackage Contents
Loot BoxLoot Box Contents
RentalRental Content, Rental Tiers
Drop TableDrop Table
Variations tab on an Asset with the Customization Complexity

The Customization Complexity adds a Variations tab to the Asset. Use it to store Asset variations for cosmetic items that are the same Asset with different visual appearances, for example a hat with multiple color variations.

Platform Properties

Fields related to the platforms active for your game. Certain platforms let you store platform-specific information on an Asset.

Platform Properties fields on an Asset's page

Filters & Storage

Connect custom data to an Asset:

  • Filters: Further categorize Assets in the Asset Manager and your game.
  • Key/Value Storage: Key/Value pairs read by your game — unlike Filters, these aren't used to filter Assets in the Asset Manager.
  • Files: Upload a file (up to 15MB) to the Asset for your game to download.
  • Data Entities: Add and name blob data on the Asset for your game to read.
Filters & Storage tab on an Asset's page

Conclusion

Now that you understand the Asset Manager and Asset data fields, see Create & Configure an Asset to create your first Asset.