An Asset is an item of property that can be connected to a Player — something a Player can earn, purchase, possess, or equip. Assets can also be used to store LootLocker-specific and game-specific data for your game to read.
Every Asset is assigned a Context, which groups and describes what type of Asset it is and what special relationships it has — for example with Character Classes and their default loadouts. Assets are also assigned a Complexity, which adds extra functionality on top of the Context, such as Loot Boxes, Drop Tables, or Rental durations.
Assets are one of the most fundamental building blocks in LootLocker — almost everything a Player owns, equips, or purchases in your game is represented as an Asset.
See Assets to create your first Asset, and Understanding Assets for how the Asset Manager and Asset data fields work.