Skip to content

Invoke Trigger In-Game

This how-to invokes one or multiple Triggers from your game, granting the player any Rewards attached to them.

Prerequisites

Invoke Triggers

When invoking Triggers, you can specify one or multiple keys in the same call.

// If you want to check and notify the player of what they received, save the keys of the successfully invoked triggers
List<string> successfulKeys = new List<string>();
LootLockerSDKManager.InvokeTriggersByKey(new string[] { "key_one", "key_two" }, (response) =>
{
if (response.success)
{
// Even if keys fails, the call is successful, so you need to check which triggers were successful and which ones failed
foreach (var item in response.Successful_keys)
{
Debug.Log("Key " + item.Key + " was successfully invoked.");
// Save this key if you want the check what the player got
successfulKeys.Add(item.Key);
// Add your own code here to handle successful keys
}
foreach (var item in response.Failed_keys)
{
Debug.LogWarning("Key " + item.Key + " failed with reason:"+item.reason);
// Add your own code here to handle the error
}
// Here you would put code to check notifications for what the player received.
}
else
{
Debug.Log(response.errorData.message);
// Add your own code here to handle the error
}
});

See the Reference Documentation for the full response.

Conclusion

You've invoked a Trigger and granted its Rewards to the player. Once you've gotten successful key responses, check the player's notifications to see the specific Rewards they received.