This how-to lists a game's Currencies and retrieves a Currency's Denominations from your game.
Prerequisites
- Unity, Unreal, or Godot SDK installed and configured in your project (not required for REST).
- At least one Currency configured in the Web Console.
- An active Player session (see Authentication).
List Currencies
LootLockerSDKManager.ListCurrencies((response) =>{ if (!response.success) { Debug.Log("error: " + response.errorData.message); Debug.Log("request ID: " + response.errorData.request_id); return; }
});See the Reference Documentation for the full response.
Coming soon — this sample hasn't been written yet. In the meantime, refer to the Reference Documentation for this endpoint.
Coming soon — this sample hasn't been written yet. In the meantime, refer to the Reference Documentation for this endpoint.
Get Currency Denominations
string currencyID = "";
LootLockerSDKManager.GetCurrencyDenominationsByCode(currencyID, (response) =>{ if(!response.success) { Debug.Log("error: " + response.errorData.message); Debug.Log("request ID: " + response.errorData.request_id); return; }
});See the Reference Documentation for the full response.
Coming soon — this sample hasn't been written yet. In the meantime, refer to the Reference Documentation for this endpoint.
Coming soon — this sample hasn't been written yet. In the meantime, refer to the Reference Documentation for this endpoint.
Conclusion
You've listed a game's Currencies and retrieved a Currency's Denominations from your game. Next, learn how to use Wallets in your game to credit and debit these balances.

