Skip to content

Use Squire with the LootLocker SDK

This how-to installs the LootLocker SDK in your game so Squire can connect Discord activity to real player behavior.

Prerequisites

Install and Configure the LootLocker SDK

Squire can be used without a live game powered by LootLocker — key distribution, Discord account linking, and broadcast delivery all work independently of a running game. However, to fully take advantage of Squire, including tracking player activity, playtime, and in-game engagement, your game must be integrated with the LootLocker SDK.

Install and configure the Unity, Unreal, or Godot SDK in your game to get started.

Squire Features That Use the LootLocker SDK

Once the SDK is integrated, the following Squire features interact directly with it:

  • Platform Login: authenticate players using their platform identity (such as Steam, Xbox, PlayStation, or other supported platforms), so you can verify which players who received a key have actually launched the game and manage their profile through LootLocker.
  • Presence: track player session activity using Presence data reported by the LootLocker SDK, so you can see how long players who redeemed a key have played and measure real engagement rather than just key redemption.
  • Broadcasts: publish the same Broadcasts both in-game and in Discord, so players receive communication that stays consistent across platforms and touchpoints.

Conclusion

You've installed the LootLocker SDK, unlocking Platform Login, Presence, and Broadcasts data for Squire. Combined with the SDK, Squire can ground your Discord community's activity in real player behavior — moving beyond surface-level engagement to operate as a true extension of your game's backend, live operations, and publishing workflows.