After settings up some triggers in the console we can implement it in the game.
Trigger Event
Section titled “Trigger Event”Calling this in the game will award the player with any score/XP or assets we set up while create the trigger.
string triggerName = "test";LootLockerSDKManager.ExecuteTrigger(triggerName, (response) =>{ if (response.success) { Debug.Log("Successfully triggered event"); } else { Debug.Log("Error triggering event"); }});To learn more about the endpoint you can check out our reference documentation on triggering an event
Retrieving Previously Triggered Triggers
Section titled “Retrieving Previously Triggered Triggers”LootLockerSDKManager.ListExecutedTriggers((response) =>{ if (response.success) { Debug.Log("Successfully retrieved triggered events"); } else { Debug.Log("Error retrieving triggered events"); }});
