The Unreal Server SDK lets you call LootLocker's Server API from an Unreal Engine dedicated server, so you can run server-authoritative actions, create and authenticate Players from your backend, and securely act on a Player's behalf without trusting the game client. It uses the same structure as the Unreal SDK, so if you're already familiar with that SDK, you'll have no issues navigating the Unreal Server SDK. You can download the SDK from the LootLocker Unreal Server SDK GitHub repository.
Use Cases
- Start and maintain a server session so your dedicated server can talk to LootLocker
- Create Players directly from the server, without involving the game client
- Impersonate a Player from the server to run secure, authoritative calls on their behalf