Branding is where you keep your visual identity — colors, logos, background images and fonts — and apply it to the web pages LootLocker hosts on your behalf. That identity can be a single game's or your publisher's, whichever the pages should carry. Players signing up for a playtest or logging in outside your game see you, not LootLocker.
You build a library of reusable Elements, then pick from that library when styling each site. The same logo or accent color is defined once and used everywhere it belongs.
Use Cases
Section titled “Use Cases”- Put your game's logo and background on its playtest sign-up page
- Match the hosted sign-in page to your game's look
- Keep one set of brand colors across every game in your studio
- Swap a background image across your hosted pages in one edit
- Give each game in your portfolio its own identity from a shared library
Where Branding Applies
Section titled “Where Branding Applies”- playtest.game styles the hosted onboarding page players register on for a Playtest, and the Player Portal they reach afterwards — the same site, entered two different ways, and where standalone Surveys are answered. It takes an accent color, header and body fonts, a logo, a background, a favicon, and a light or dark theme.
- auth.game styles the hosted sign-in page for White Label Login, which players use when they sign in outside your game. It takes an accent color, header and body fonts, a logo, and a background.
Each site is styled separately, so the two can share a logo and diverge everywhere else.
How-To
Section titled “How-To”Related Systems
Section titled “Related Systems”Branding styles the hosted pages belonging to Playtests and White Label Login — the onboarding page players register on, the Player Portal where they answer standalone Surveys, and the sign-in page they use outside your game.